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Blizzard has never before invested so strongly in a console game as it is doing with Diablo 3, the game’s director Jay Wilson has told Game Informer magazine.
“People don’t believe us when we say we’re going to make a console game – flat out. I understand why they don’t believe us, because we’ve tried this before. We’ve also never invested in it to the degree that we are doing now, and we’ve never had a product we felt was appropriate for it,” said Wilson.
Regarding the game’s development on consoles, Wilson says the team involved is slowly expanding.
“The lead designer, Joshua Mosquiera was the leader designer of Company of Heroes and a former creative director at Ubisoft with a lot of console experience, Wilson explained. “We are starting to fill the team out with new hires and some core members of the Diablo III team. Because we are close to done with [the PC version], some groups finish before others, mostly the art group. We’re able to ferry over some art talent to the console group.”
Wilson was also adamant that the console version of Diablo 3 won’t be a simple port from the PC game.
“We don’t want to port it,” he said. “We want to build it for console. There’s a key difference. Certainly, a lot of things get brought over, but a port is trying to take a PC game and graft it onto a console.
“Our goal, is to make a game that feels like it’s natively made made for a console. If we make it, we want it to feel like a Blizzard game and that we built it for that platform from the ground up.”
Via VG247
Diablo III
- Platform(s): macOS, Nintendo Switch, PC, PlayStation 3, PlayStation 4, PlayStation 5, Xbox 360, Xbox One, Xbox Series S/X
- Genre(s): Action, RPG