BioWare’s new IP is delayed to ‘add more to disruptive new social designs’

BioWare’s new IP is delayed to ‘add more to disruptive new social designs’
Alice Bell Updated on by

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In EA’s final quarter earnings call for the 2017 financial year, it was quietly announced that BioWare’s new IP has been pushed to the 2019 financial year to ‘add more to the disruptive new social designs for our players’. 

The announcement was made by CEO Andrew Wilson. Wilson said, ‘We are very pleased with the progress of our new action IP from BioWare – the design is stunning, gameplay mechanics are excellent, and the action will be exhilarating.’

‘This game is built around a live service, and through our creative process we have decided to add more to the disruptive new social designs for our players. To accommodate that, we are moving the launch date for this project into FY19.’

Currently, and without further dates, that means it could release anywhere from April 2018 to March 2019, when it was previously planned to release in the upcoming 2018 financial year (meaning it would be out before March 2018). It’s the first new IP for BioWare since Dragon Age came out in 2009.

Blake Jorgensen, EA’s CFO who was also on the call, added ‘We are very excited about the opportunity for this new franchise and we want to further develop the live services component.’ 

Being built around a live service means the game may have a base format like Destiny, where you can jump in and out of playing with other people. But aside from being something to do with the live services, we have have absolutely no idea what ‘disruptive social designs’ could be.

Meanwhile, Wilson said that EA will be expanding its portfolio over the next few years. ‘We continue to invest deeply in new IP, including the new game from BioWare and another project from our Motive studio.’