BioWare explains Mass Effect 1 improvements on PS3

BioWare explains Mass Effect 1 improvements on PS3
James Orry Updated on by

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PS3 gamers picking up the Mass Effect Trilogy or Mass Effect 1 on its own will be treated to a better version of the game than is available on Xbox 360, Mass Effect Trilogy external producer Ryan Warden has said.

“We partnered with Edge of Reality, an external team with whom we’ve worked on many previous projects,” explained Warden on the PS Blog. “Edge of Reality has a deep understanding of how PS3 works, under the hood, so we thought the project would be a perfect fit. We had a huge head start because of the work we had done with Mass Effect 2 and Mass Effect 3 for PS3, but we still wanted to maintain the look and feel – the classic experience – of the original Mass Effect.

“We tinkered with the audio engine, and with the way that memory was allocated to various chunks of the game. We brought over some lighting and visual effects improvements from Mass Effect 2 and 3, and combined them with the original Mass Effect systems. In essence, we invited the Wu Tang Clan to a rap battle… and it paid off.

“We got some huge gains in performance – especially with regard to texture popping, which has been dramatically improved – yet we were still able to maintain the classic look and feel of the introduction to the Mass Effect universe.”

The release of Mass Effect 1 also means players can create their own Shepard and bring that character through the rest of the trilogy.

“I’m really proud of the work that the team has done to bring Mass Effect Trilogy to the PS3, and I can’t wait for you to play through the whole series. I hope you enjoy it!” concluded Warden.

The Mass Effect Trilogy arrives in stores tomorrow.

Source: EU PS Blog