BioShock’s failures made it a success

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Speaking at his Paris GDC session focusing on the development of 2K’s BioShock, lead programmer Chris Kline revealed that the game “should’ve failed”.

“… it did fail a lot, over the course of time. A series of big mistakes and corrections and slipped ship dates, but all of these helped make it a good game,” said Kline.

He continued: “Some people think that constantly messing up, and pushing dates isn’t a good way to make a game, but as far as I’m concerned it’s the only way to make a good game.”

However, Kline added that it’s a dangerous process and developers must “always remember that you might be totally screwing everything up”.

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Bioshock

  • Platform(s): iOS, PC, PlayStation 3, Xbox 360
  • Genre(s): Action, First Person, Shooter

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