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Tom Clancy’s The Division Guide: All Tech Skills and Modifications in Tom Clancy’s The Division
Every skill from the Tech ability tree in Tom Clancy’s The Division, what they do, and how they can be modified.
Skills are one of three ability types in The Division, and they’re the one that you control directly, triggering them whenever you want to use one. You can equip two at a time, plus one signature skill, and can switch them around whenever you like, so you’re not locked into one role.
If you want to take the fight to the enemy, or you just want to explode bits of New York – very specific bits, the bits that are pointing guns at you – then this guide will help you understand how to do that, breaking down each and every tech skill in the game.
Tech Skills in Tom Clancy’s The Division
Medical skill cover your health, security skills cover your defense, and tech is what cover your offense. With tech you can load up on weaponised skills and buff your damage. The modifications for tech skills change what kind of damage they do (for the days when you’re feeling, say, more like a flamethrower than a flashbang), but the signature skill, Tactical Link, doesn’t receive any modifications.
Sticky Bomb
You know sticky bombs, yeah? You launch this thing out and it sticks to virtually anything it hits. Then you can remote detonate it when enough enemies are within the blast radius (although they do realise it’s there after about a second, and all cheese it away behind cover). If your aim is good enough the sticky bomb can stick to actual people, which is always fun.
Turret
You can throw out a turret (and we mean throw it) or fix it on top of cover, and it will target enemies within range for as long as its battery lasts, or until it gets smashed by an enemy.
Seeker Mine
The seeker mine is a personal favourite, because it’s like a little BB-8 that trundles around, except it also explodes. When the seeker mine spots an enemy it zooms up to them and detonates on proximity.
Tactical Link
The Tactical Link is the tech signature skill, and it operates as a buff, temporarily increasing overall damage and critical hit chance, not just for yourself, but for any allies within range too. It’s pretty useful in a big fight.
Tech Skill Modifications in Tom Clancy’s The Division
Sticky Bomb Modifications in Tom Clancy’s The Division
BFB
BFB makes your sticky bomb a bit more lethal, increasing the blast radius as well as the damage it deals. It also has a chance to cause enemies to bleed, which is a constant drain on HP and a great status effect to do to enemies. Not so great if it happens to your or one of your allies though.
Flash Bang
This is a non lethal explosion, and if you’ve played an FPS – or any kind of shooter, really – you’re probably familiar with a flash bang. It has a wider area of effect than the lethal sticky bomb explosions, and makes a loud noise and disorientating flash that sends enemies off balance.
Proximity Fuse
The proximity fuse will detonate the sticky bomb when an enemy is close enough to it, eliminating the need for you to remotely detonate it yourself.
Stealthy Bomb
This is the sticky bomb’s master modification. It makes the bomb quieter, and it emits less light, the result being that it’s much harder to detect. The enemies might not notice it even if it’s right at their feet. Carnage.
Turret Modifications in Tom Clancy’s The Division
Active Sensor
With an active sensor the turret will ping enemies on the scanner – so they’ll flag up on your and your teammates’ HUDs too. It also boosts the turrets damage.
Dragon Breath
Dragon Breath decreases the range of the turret, it’s true, but who cares when it now shoots flame? That’s right, your own personal, remote operated, flamethrower. Happy days.
Zapper
With this mod selected your turret will shoot electrified darts that fly out to damage and shock multiple targets.
Scorched Earth
The master modification. When your turret is destroyed manually (i.e. an enemy comes up and thumps it a good ‘un) it’ll give you one last Hail Mary by exploding right in their stupid faces. Take that.
Seeker Mine Modifications in Tom Clancy’s The Division
Airburst
Airburst gives the seeker mine the ability to jump into the air and launch a number of smaller incendiary explosives, for a bigger area of effect and less chance the enemy can hide from damage behind cover.
Gas Charge
This is a non lethal mod, but it’s still pretty useful. The mine will do its usual thing of locating a target, but the gas charge mod means it will roll between multiple targets (within range) releasing a cloud of gas that disorientates them. It’s basically a mobile smoke grenade.
Cluster
The cluster mine splits into multiple smaller seeking mines, that then go after multiple targets in the area, for your convenience.
Seeking-Betty
The master mod Seeking-Betty means that your cute little BB-H8 can bounce up onto, and over, low cover, so it’s much harder to evade the explosion. They can run, but they can’t hide.
Tom Clancy’s The Division
- Platform(s): PC, PlayStation 4, Xbox One
- Genre(s): Action, Shooter, Third Person