Features
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GTA 5 Essentials #5: Beginnings and Endings
GTA III, San Andreas, IV, Vice City Stories and Red Dead Redemption Spoilers Within Has there ever been a GTA game that didn't end…
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GTA 5 Essentials #4: Character and Narrative
We've touched upon it before, but GTA 4's marked tone shift from previous entries had huge ramifications for the gameworld, its systems, and, as…
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GTA 5: The Unanswered Questions
How Will Mission Structure and Story Flow Come Together? We've heard quite a lot about the heists themselves, and how you choose your crews…
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GTA 5 Essentials # 3: Customisation and The World
Poor Niko. Breaking his back every day for a bunch of two-bit thugs, killing people he doesn't want to, just so he can, er,…
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GTA Online – What GTA 5’s Online Mode Must Have
'But can I take over the city?' This was my main question before I saw the recently-released GTA Online trailer. For months I'd been…
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GTA 5 Essentials #2: Money, Property, and Influence
Money has always been part of the GTA series, but it's usually implemented as a secondary feature, a means to an end. In the…
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GTA 5 Gameplay Trailer Analysis: More Money, More Problems
Well, that kicked everyone's ass, didn't it? Like it had done for Red Dead, LA Noire and Max Payne 3, Rockstar's GTA 5 gameplay…
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GTA 5: The Other Things That Will Make It Great
There are plenty of things to be excited about in GTA 5. The multiple characters, the size of the world, the fact that you…
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GTA 5: Next-Gen Come Early
If you were to have told me the highlight of my recent Grand Theft Auto 5 showing would've been a deer running out into…
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The Real Appeal Of GTA 5
Three new GTA trailers hit this week, and popular opinion was predictably divided between those who think the game will be the greatest thing…
