News
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Banjo dev: Game play through time ‘almost irrelevant’
Speaking to VideoGamer.com at a recent Banjo-Kazooie: Nuts and Bolts press day at Microsoft's Reading HQ, Rare's senior animator Elissa Miller said that the…
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Get N64 Banjo free with Nuts & Bolts
Hot on the heels of the Microsoft's promotion to give away Fable II: Pub Games with pre-orders of Fable II, Microsoft and Rare have…
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Banjo-Kazooie vehicle sharing a ‘possibility’
There is a "possibility" that players will be able to share complete vehicles in upcoming Xbox 360 exclusive platformer Banjo-Kazooie: Nuts & Bolts, developer…
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Banjo-Kazooie out this November
Speaking today at its E3 media briefing taking place at the LA Convention Centre, Microsoft has announced that Banjo-Kazooie: Nuts & Bolts is to…
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Rare: ‘no truth to the Banjo motion control rumour’
After a Banjo-Kazooie: Nuts & Bolts walkthrough video posted on IGN caused mass hysteria due to Microsoft Game Studios creative director Ken Lobb noting…
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MS fuels motion controller fire
According to Ken Lobb, creative director at MS Game Studios, players will be able to "twist the controller around" to move different things in…
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Rare explains Banjo’s blocky look
In a post over on the Xbox.com forums, Rare community manager George Kelion (under his XBL gamertag Monkeythumbz) has offered an insight into the…
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Banjo 3 is 80% vehicles
Speaking in a live chat with some Rare fan sites, Rare's head of design Gregg Mayles revealed that approximately 80% of game time in…
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Two previous Banjo 3 concepts were scrapped
Speaking in a live chat with some Rare fan sites, Rare's head of design Gregg Mayles revealed that that Banjo-Kazooie 3 as we see…
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Create the USS Enterprise in Banjo
Speaking to OXM about the vehicle creation element of Banjo Kazooie: Nuts & Bolts, producer Shaun Read has revealed that game testers have managed…