Tom Orry, Editor - Unit 13, PS Vita

I'm pretty much playing something on the Vita every night at the moment, and the latest game to get a look in is Sony's third-person close-to-launch shooter Unit 13. I'm not going to divulge my opinion just yet, but the way in which the game is designed for a portal device is very interesting. Missions are displayed on a big grid and each is rated in terms of difficulty and length - something that is important when you're considering if you've got enough time to finish something in your 30-minute commute. As a side note, it's brilliant to finally have dual analogue sticks on a handheld. Unit 13 may or may not be the greatest third-person shooter ever, but it certainly feels good to play it like you would any other shooter on a console.

Neon Kelly, Deputy and Features Editor - Kerbal Space Program, PC

Abduct Ubisoft's Rabbids, inject them into the creature-builder from Spore, then force them to self-euthanize with the help of a home-made rocket - and by "rocket", I mean "collection of dustbins, filled with petrol". Do all that, and you'll get an experience that somewhat resembles Kerbal Space Program - an in-progress work from Mexican studio Squad.

In theory, you're supposed to carefully build a finely-tuned spacecraft, launch it, jettison parts at the correct separation stage, and then land on the moon - or The Mun, as it's called here. After that, you're supposed to get your little trio of creatures back to Earth safely.

In practice, you tend to spend ten minutes perfecting an asymmetrical, disaster-waiting-to-happen. Then you force your little bunny-things inside, hit the ignition, and then watch in glee as it violently explodes on the launchpad. On occasion, I've managed to launch, scream up into the sky, and collide with the lower half of my ship - the one I discarded a moment earlier, still moving under its own volition. Kerbal Space Program is a game where losing is better than winning, and all the more fun for it.

Martin Gaston, Reviews Editor - The Elder Scrolls V: Skyrim, Xbox 360

I'm getting a bit miffed that the PC version of Skyrim seems to be miles ahead than its 360 counterpart - the launch of the Steam workshop this week is making it too easy to browse an amazing selection of mods, and the keyboard and mouse crew can even enjoy some whizzy new high-res textures in their version of Skyrim 1.4. Sods.

As for the game, I'm still plugging away in my little corner of Tamriel, steamrolling those Daedric artefacts and acting like a total badass. Dovahkiin doesn't take nonsense from anybody. I'm trying to weigh up whether to cure myself of lycanthropy, too, and while I've never actually used my werewolf abilities for the game I'm torn on giving them up. This is probably a bit stupid.

I'm not liking the Dark Brotherhood quest as much as I thought I would. I've heard the Thieves Guild missions are the best, so I might go and check those out next.