VideoGamer.com Plays April 19, 2013

VideoGamer.com Plays April 19, 2013
VideoGamer.com Staff Updated on by

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Tom Orry, Editorial Director – Saints Row: The Third, Xbox 360

I took a small break from Luigi’s Mansion 2 to check out Saints Row: The Third, which is a game I’ve been meaning to play ever since release. With Volition’s next game in the series due in August the time felt right to see what all the fuss was about, and so far I’m glad I gave it a shot. It’s still early days but already I’ve been on a massively varied bunch of missions that at best were hugely entertaining and at worst derivative fun. Technically it’s a bit ropey, especially when in vehicles (the frame rate takes a dive to near unplayable levels at points), and I’ve encountered numerous glitches, but it kind of doesn’t matter – I’m enjoying the madness of it all, and after the oh-so-serious BioShock Infinite, it’s a nice palette cleanser.

Simon Miller, Editor-In-Chief – Injustice: Gods Among Us, Xbox 360

This week was kind to me in that I got to indulge in two of my favourite passions through the medium of video games: Zelda and Batman. While I only got to play through a single dungeon in A Link To The Past 2 (or Zelda 3DS for those who don’t like associating the two), I dived knee deep into Injustice: Gods Among us and was actually rather impressed with what I experienced.

It’s undoubtedly ridiculous – at one point Superman seems to disembowel The Joker – but it’s entertaining. I have the urge to play more this weekend and the fighting mechanic is decent enough that seeing the DC universe roster beat the crap out of each doesn’t feel like a gigantic waste of time. It sums up the work NetherRealm has been known for pretty much since the original Mortal Kombat. It’ll never prove to be too taxing but as a fun aside, it’s hard not to fall in love with it just a tad.

Steven Burns, Reviews and Features Editor – Dishonored – The Knife Of Dunwall, Xbox 360

This week I’ve been stabbing people’s brains in on Dishonored’s DLC, The Knife of Dunwall. It’s pretty much how all DLC should be: take what worked originally, expand it, and make it totally ace. Is that so hard? No. Anyway, it got me back into playing the main game again, which is also wonderful. Go and buy it so they create some more and don’t have to make Infinite Runner #236,000,000,000 for iOS.