Tom Orry, Editor - WSC Real 11, Xbox 360 and PS3

Occasionally I wonder what EA would do with a snooker game. Given how slick its sports titles are, I'd love to see snooker and pool given the same treatment, rather than the rough around the edges, sloppy presentation seen in WSC Real 11. While WSC isn't bad, it's clearly been made on a tight budget with a focus on physics. The rest of the game looks terrible. Sadly, while the ball physics are excellent, the actual game suffers from an inability to aim when assists are off, and a near inability to miss when the assists are on. There's no middle ground, meaning this is a snooker sim that could and should have been a whole lot better.

Jamin Smith, Staff Writer - Puzzle Quest 2, iPad

ATTENTION: I'm an iPad 2 owner now, which makes me a considerably better human being than you. Unless, that is, you own one too, in which case - lay me some skin, brother. When I'm not using it to create masterpieces in GarageBand or discussing must-have apps with other iPad owners on Twitter, I like to indulge in one of the best genre-hybrids known to man: Puzzle Quest 2.

I was a big fan of the original game, and the sequel benefits from improvements in all the right places. Regular readers of the site will know I'm big into my RPGs, and this side of the game is much deeper than before. Outside of battle (which takes the form of match-three puzzles), there are numerous fantastical environments to explore, giving a much better sense of the world that the game takes place in. The game was £30 when it launched on the DS, but for a disgustingly small £2.99 here you get the full game, a higher resolution with shinier graphics (God bless that huge HD screen), and Game Centre support to boot.

Emily Gera, Staff Writer, Rift, PC

Oh good, it only took seven levels to figure out what on earth is going on in Rift. For the last few weeks I've successfully ignored the entire plotline of the game because MMORPG plots are largely rubbish. As it turns out I should have listened a bit closer because I've been missing out on the entire aspect of public quests. Whoops. Enemies regularly spill out of random tears in space as part of what are essentially public boss fights, something that was helmed in earlier MMOs like Warhammer but never quite made it to the likes of World of Warcraft. Good stuff in any case.