Tom Orry, Editor - Vanquish, Xbox 360 and PS3
While I'm not allowed to tell you exactly what I think about Platinum Games' third-person shooter until next week, I will say that it has some awesome boss fights, and lots of them. Vanquish is a superb looking game, and the sight of huge mechanical creatures bearing down on you with lasers, cannons and death rays shooting out of their heads is something to behold - although very scary. One boss, formed of whatever scraps of metal it can find, is so frightening I dropped my controller the first time I met a gruesome end at its unpleasant metal hands.
Neon Kelly, Deputy Editor - Fallout New Vegas, PC, PS3, Xbox 360
I've got to mind my words here, as I'm under review embargo until Tuesday of next week. However, I think I can get away with saying that I've been having a hell of a good time with Fallout: New Vegas. Obviously there are a lot of similarities with Fallout 3, but it's the differences that matter - particularly the new hardcore mode, and the overall tone and feel of the world. Obsidian's dev team contains a number of people who worked at Black Isle on the first two Fallouts, and their experience really shines through in the writing and quest design. Want to hear more? Check back here for my review next week.
Martin Gaston, Staff Writer - Medal of Honor, Xbox 360 and PS3
I pity the poor army regiment that has both an Oscar and a Mike in their contingent, because if the radio chatter here is to be believed then those two would have an awful time fitting in. In the real world, however, there have been a few divisive scores handed out to Medal of Honor across the magical expanse of the interwebs. Which should tell you all you need to know, really; there's some neato shiny bits scattered about here and there, but ultimately the hills of Afghanistan are about as diverse as the scenery along the M25. The biggest problem, though, is that, no matter how obnoxiously EA tried to ram the puffed-up idea of brotherhood and unity down my throat, I couldn't give a giant, sweaty bollock about whether or not any of the characters lived or died.
Jamin Smith, Staff Writer - Professor Layton and the Lost Future, DS
The Games Media Awards took place on Thursday evening, and my liver took an absolute beating. The subsequent day I nursed a hangover of epic proportions whilst playing Professor Layton's latest adventure. Of all the games to play after such vast quantities of alcohol and three hours sleep - this was probably the worst. The first puzzle I played took me in excess of half an hour, and probably wouldn't have posed much of a challenge to a six year-old. Still, simple arithmetic eluded me and I had to read the question about eighteen times before I understood what I was supposed to be doing. In my defence, the game doesn't do a fantastic job of phrasing some of its puzzles and is needlessly difficult because of it. That said, the story side of the game is the strongest yet; as charming and well presented as ever. Look out for the review next week. Drink responsibly too.
Tom Pearson, Video Producer - Game Dev Story, iPhone
I'm really struggling in this virtual industry. I thought, what with me actually working in the field, that I would know a thing or two about games. It's easy right? Pour some money here, put some creative design in there, sprinkle some originality on top and you've got a number one for sure. Well, my sales figures tell me otherwise. It's an excellent idea for an iPhone game; still, my only wish is that it should be more complicated. I want to have two or three game developments on the go, not just one, though due to my track record they would all bomb anyway. I guess I'll start making known titles from the real world and see if they are as successful in virtual space.