You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here
A cute little fox greeted me on the title screen, urging me to âCome on!â like an overexcited child. I quickly decided this Tails understudy-looking motherf***er appeared to be an agreeable fella, so why not? âLetâs go on our 15 minute adventure, Mr. Fox!â Super Luckyâs Tale is the sequel to Oculus Riftâs Luckyâs Tale, wherein you play as the titular mammal, Lucky, in a cutesy 3D platformer. You have enemies to dispatch, raised surfaces to jump on, and the ability to burrow into the ground before popping up elsewhere.
I met Master Mittens of the Meow-Lin Temple early on in my demo, and he informed me that weâd be meeting later on after Iâd done a bit of puzzling. Traversing patches of land that adorned the sky like diamantes on Queen Elsaâs dress, I had to reassemble three sentient rock children that would then wake up a larger rock adult. Their heads had been separated from their bodies, and were now scattered throughout the stage, so I had to reattach their stoney craniums to their torsos.
A later section of the level took me underground (once again looking to repair one of the pebbledash kids), and even though seeing the knots in the cartoon wood panels, and cracks in the hard CITV blocks, is a pleasant contrast to the caricature, it was all a little too simple â across the board, really. It looks nice, if uninspiring. Warm, yet flat. If I couldâve seen different angles of the world at points when I wanted to, maybe I wouldâve appreciated it more, but the camera restrictions made that tough.
If nothing else, the mini-resurgence of 3D platformers this year has reminded us how frustrating jumping onto floating platforms in the third dimension can be; misjudge a jump and you can fall to your death very easily. Not having full control of the camera means that depth perception issue pops up more often than one would like. You can move it ever so slightly, but not being able to fully spin it around Lucky is a massive hinderance. I wasnât hurtling towards death on every jump, but that aspect was still unfairly harder than everything else in the game. Youâd hope this will be addressed before the November 7 launch.
There is one thing thatâll be hard to tackle prior to release, though: itâs boring. I like the design of the wide-eyed redhead and the world, as I said, seems quite nice, but there doesnât appear to be a lot of substance here. Super Luckyâs Tale is a game for children, and its humour veers more towards something CBeebies would produce, but I believe Mr. Tumble might provide more chuckles than Lucky and co. Movement and combat feel pretty slow, too â I was urging the fox to pick up the pace, constantly. I appreciate Iâm not the target market, but I can picture my age-appropriate nephews playing it for a few minutes before thinking theyâre being spoken down to. After quarter of an hour, Iâd had enough.
3D platformers were as much a staple of my upbringing as Frosties and Bernardâs Watch, so the genreâs hot-and-cold comeback in 2017 has played with my emotions. Come November, Iâd love to play Super Luckyâs Tale and realise what I played on that afternoon wasnât reflective of the whole thing, but right now, itâs not looking great.