The latest in Features (page 38)
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5 handy FM24 hacks you might not know about
Football Manager is a game of margins, and especially in the most competitive leagues, you’ll want to have every advantage you can get over…
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Halo content creators speak out on Unreal Engine, Combat Evolved Remake, and the worry of starting over
343 Industries is dead, Halo Studios emerges from the flames. A revised development team, a move to Unreal Engine and multiple new projects in…
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5 save ideas you should do until FM25 comes out
In case you haven’t heard, FM25 is delayed, with its release date being pushed back by another four months. If you’re like me, then…
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At this point, Sports Interactive should just skip FM25 altogether
Unless you’re blessed enough to not use social media, then you're probably all too aware of the catastrophe that is the FM25 rollout. First…
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Skyrim Lead Designer admits Bethesda shifting to Unreal would lose ‘tech debt’, but that ‘is not the point’
Skyrim, Fallout and Starfield developer Bethesda Game Studios has created some of the most reactive open world games in history. While Starfield released on…
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SI is right to delay FM25, but the way they’ve handled it has been shambolic
The last few weeks have been a rollercoaster for us Football Manager fans. First, the game was delayed a bit. That's no big deal,…
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FM25’s snazzy new player animations could be a game-changer for the series
FM25 is set to be a massive year for the Football Manager series, and at the very centre of that is the move to…
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5 changes FM25 needs to make this year
Football Manager is always improving. Year after year, whether it’s little tweaks to the game engine or massive overhauls like FM24’s set piece changes,…
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I love Football Manager, but this FM25 rollout has been a catastrophe
Compared to a lot of the game’s fans, I only got into Football Manager fairly recently. I picked up FM18 on sale while I…
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I played the Halo Mega Bloks game, and it was truly Killtacular
Known under the codenames Project Haggar and Backyard Heroes, a Halo Mega Bloks game was in development at N-Space. As the studio’s last game…