Ex-Starfield dev dubs RPG’s design the “antithesis” of Fallout 4, admitting getting “lost” within the huge sci-fi game

You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here

Bethesda Game Studios’ Starfield is a troubled RPG, but one with a lot of great parts. With additional updates in the works as the studio moves to work on The Elder Scrolls 6, there’s a lot more Starfield on the way, but some of its biggest issues may not be fixable.

In an interview with VideoGamer for an upcoming episode of the VideoGamer Podcast, ex-Starfield developer Nate Purkeypile looked back on one of the game’s biggest issues. After leaving Bethesda to create indie game The Axis Unseen, Purkeypile explained that Starfield’s main city, New Atlantis, was the “antithesis” of Fallout 4’s Diamond City.

Starfield vs Fallout 4

Purkeypile, who designed Starfield’s Akila City, Neon and Fallout 4’s Diamond City, explained that playing through Starfield proved that its main city was poorly structured. New Atlantis, the biggest city in the game, was confusing to navigate compared to locations in previous Bethesda games, leading players—and even Purkeypile—to become “lost” within its futuristic walls.

“I got lost in that all the time when I tried to play the game”

STARFIELD DEVELOPER NATE PURKEYPILE REFLECTING ON NEW ATLANTIS.

“I didn’t work that much on that city,” Purkeypile explained. “I worked on Akila and Neon a fair amount, but New Atlantis, I wasn’t really involved in that much. But I got lost in that all the time when I tried to play the game too it’s so big and Diamond City, you can see, is kind of like the antithesis of that like sprawling city thing.”

When Pukeypile was working on Diamond City in Fallout 4, it was important to make sure that everything was easily identifiable, hence the game’s large central hub with vendors, hairdressers and more. Some of this design can be seen in Starfield’s Akila City with its main strip, but New Atlantis is completely different.

“I was, like, you’re gonna have to go to this place so many times and sell stuff all the time. I wanted it all to be like right there as much as possible,” Purkeypile explained.

As the most important city in Starfield, New Atlantis’ confusing design is a huge detriment to the game’s early experience. While the game now has an actual map feature for cities alongside a feature to highlight important spots in your HUD, the main design of the game’s main location is still rather annoying,

For more Bethesda coverage, read about Skyrim lead Bruce Nesmith’s thoughts on why Creation Engine should not be abandoned in the future or how Starfield added way more loading screens late in development.

About the Author

Lewis White

Lewis White is a veteran games journalist with a decade of experience writing news, reviews, features and investigative pieces about game development with a focus on Halo and Xbox.

Starfield

  • Platform(s): PC, Xbox Series S, Xbox Series S/X, Xbox Series X
  • Genre(s): Adventure, RPG, Science Fiction, Space

More Features

  • The Week in Review: Aliens Colonial Marines WTF Edition

    Dear oh dear, just what happened to SEGA and Gearbox Software's Aliens: Colonial Marines between last summer and the day it arrived in stores? The difference in what we were told we…

    Last Updated · by
  • The Week in Review: $100 for entry Edition

    Cough up $100* - payable by Western Union - and you can have access to the latest Week in Review. You see, I don't want every Tom, Dick and Harry casting their…

    Last Updated · by
  • The Top 7 Most Disappointing Sequels

    Ever played a really good video game and then immediately thought: I'd love to play this again, only different and not anywhere near as good? Of course you have: after all, why…

    Last Updated · by
  • The Retail Games of 2015: Part 5

    Quantum Break - TBA Quantum Break has been talked about since the Xbox One was first revealed, and we're still waiting for a firm release date for Remedy's Xbox-exclusive. The time-bending third-person…

    Last Updated · by
  • The Retail Games of 2015: Part 4

    Splatoon - Q2 2015 Nintendo's exclusive paint-by-numbers multiplayer shooter sees squid take on octopus to try and cover the ground in your team's ink. Matches are 4-vs-4, with the addition of a…

    Last Updated · by
  • The Retail Games of 2015: Part 3

    ScreamRide - Spring 2015 Xbox exclusive ScreamRide looks to take a different approach to the fairground management sim. Whether your creations work beautifully or end in bombastic destruction, both outcomes are welcomed…

    Last Updated · by