You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here
Alien: Rogue Incursion Part 2 is in development at VR developer Survios, continuing the events of the brilliant first game available on PC, PSVR 2 and Meta Quest 3. For the upcoming sequel, the game’s developers have made sweeping changes to the game’s “development pipeline” to ensure the Quest 3 version is easier to make.
Speaking on an upcoming episode of the VideoGamer Podcast, Rogue Incursion lead engineer Eugene Elkin explained that the new game is being made in a way that makes sure it’s easier to bring to Meta’s popular VR headset.
Alien: Rogue Incursion Part 2 on Quest 3 will be easier to make
In the upcoming podcast interview, Elkin explained that Survios is working hard to avoid the technical “mistakes” of Part 1 for the upcoming survival horror game.
“The biggest part when you’re starting to get the game running on a different piece of hardware is creating the pipeline,” Elkin explained. For the first Rogue Incursion game, Survios started developing the game for PCVR and PSVR 2 with extremely high quality assets that were then recreated for Quest 3.
“When you start with a higher-res asset, it definitely makes it a lot harder,” they explained. “It’s definitely easier to take a low-res asset and upscale it the other way around. But we started from the other way around initially.”
“We went from the point of not limitation of hardware as much, which was potentially a mistake, so we have to balance that out.”
ALIEN ROGUE INCURSION LEAD ENGINEER EUGENE ELKIN
For Alien: Rogue Incursion Part 2, Survios has a brand-new developmental pipeline that allows their assets to scale both ways, greatly improving the ease of bringing the game to all platforms. With a lot of the gameplay leg work done for movement, physics and the Xenomorph behaviour, the sequel will also be much quicker to make.
“With this established now, and us understanding and making certain adjustments, for example our sight-lines [it will be easier],” Elkin said. “We went from the point of not limitation of hardware as much, which was potentially a mistake, so we have to balance that out, but more of an experience we want you to have. It’s scary when you have big environments and there’s a lot of clutter and the Xenomorph can be potentially anywhere.”
Fans always help
Despite the technical hurdles of bringing the first game to Quest 3, it’s still a great game on the Meta platform, especially after Update 1 fixed a lot of its quirks. But the goal at Survios for both games was always to design an experience that worked across all platforms, it was just harder for Part 1.
“We wanted to make an experience that was for Quest 3,” explained lead producer Meg Seconnino. “The comparison wasn’t really equal. We knew it was a little different on Quest but we wanted to create an experience that was working and feeling satisfying on Quest 3 as much as it was, in its own way, satisfying on PC and PSVR 2.”
The team at Survios did develop the first game for Quest 3 for “a long time”, but the responses of fans and what they want the standalone experience to feel like is fuelling development for not only the future of the first game, but also Alien: Rogue Incursion Part 2.
“It really helped when people playing on Quest were like, ‘this doesn’t work for us so we need a fix right away’ And that’s when we jump on it and we saw that the community was really, really, really proud of it. So, thank you community!”
Alien: Rogue Incursion Part 2 doesn’t have a release date at the time of writing, but it is in active development at Survios.