You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here
Razer’s CEO, Min-Liang Tan, has claimed that players are “unhappy with generative AI slop” but are in favour of using AI tools in game development.
In an interview with Nilay Patel on The Verge’s Decoder podcast, the CEO of the company specialising in gaming peripherals weighed in on his view of AI being used in game development. During the interview, he was asked about the company’s $600 million investment into artificial intelligence, which will see it hire 150 AI engineers.
“I think we’re unhappy with generative AI slop, right?” he began. “Just to put it out there. And that’s something that I’m unhappy with. Like any gamer, when I play a game, I want to be engaged, I wanna be immersed, I wanna be able to be competitive.”
He then went on to describe the disconnect that players feel with elements of games that are evidently generated by AI, such as shoddily written storylines and character models.
“What we aren’t against, at least, from my perspective, are tools that help augment or support, and help game developers make great games. And I think that’s fundamentally what we are talking about at Razer, right?”
Razer’s edge

Tan cites the ‘QA companion’ that Razer is building as an example, which is designed to make it easier for QA testers to submit bugs.
“So if we’ve got AI tools that can help game developers QA their games faster, better, and weed out the bugs, I think, along the way, we’re all aligned, and we would love that.
If we could get game developers to have the opportunity to create better, to check through typos and things like that, to create better games, I think we all want that. So I think that’s the way that we see it.”
The tech company has previously partnered with Side Launch to develop a playtesting solution that aims to cut costs by 80%. Despite this, opponents of the use of AI have levelled strong backlash at multiple games, notably including the upcoming Larian Studios RPG Divinity, as a result of the use of AI tools during development.
Evidently, not everybody is on board with the cavalier use of AI. However, despite this controversy, Razer has firmly nailed its colors to the mast.