Dead Rising 3 screenshot
Dead Rising 3 screenshot

Capcom Vancouver failed to reach its early next generation 1080p target with Dead Rising 3 on Xbox One, but is "really happy" to have hit 720p locked at 30 frames per second.

1080p "was not really something we actually set as a mantra," Josh Bridge, Capcom Vancouver executive producer, told Eurogamer. "When we first started there was no platform, it was PC and we were just targeting next-gen, and 1080."

He added: "Even before then we thought it'd be prohibitive to even consider that, because essentially you have to do everything twice, which is just massive when you think of it. It's more important that the end image looks awesome - look at how much stuff is on screen, that's always been a Dead Rising sort of brand. That still looks really good, and that's been our goal. I hope it shows - just look at how much insane stuff is going on screen."

Despite failing to meet the target, though, Bridge says he isn't disappointed about having to settle for 720p.

"I'm really happy with that, with the sheer amount of stuff we have in an open world game locked at 30fps, that's just brilliant," he said. "Of course our UI (user interface) runs at 1080 native on top, but no, we're a 720p game locked at 30fps."

Our latest impressions on the game are pretty positive, with the team at Vancouver clearly having used the months since E3 to optimise performance.

Source: Eurogamer

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User Comments

AndroidVageta's Avatar

AndroidVageta@ FreeThinker83

I don't think you quite understand what's going on screen though in these games. For one, yes KZ doesn't have thousands of NPC...but what game does? Sure Dead Rising 3 will have a ton of zombies on screen...but their A.I. is HARDLY "pushing" the console. They're basically brainless in fiction so therefor they are in the game. All the zombies walking around have no A.I. other than "walk around". When they sense you they are told to "move to player and attack". That's it. No cover mechanics, no flanking procedures. Just dead brained...because they're zombies.

I also feel that you are downplaying games like Resogun. For one the graphics are very nice as are the physics. All those little cubes you see floating around...those thousands of cubes...are all using GPU computing and have full on physics. Graphically they are all self-shadowed and needless to say, thousands of objects aren't easy graphically either. I think even the developers said themselves the X1 couldn't do the game, at least I'm sure at their 1080p/60FPS target.

So yeah...not being biased here or anything, just stating the facts.
Posted 08:11 on 09 November 2013
FreeThinker83's Avatar

FreeThinker83@ pabsis

4K is a complete waste of time and money unless you have a projector and a 150 inch screen so there isn't much point in worrying about that. You can run at a lower resolution and enable "AA" to get rid of the jaggies as well. Resolution isn't everything.
Posted 13:26 on 07 November 2013
FreeThinker83's Avatar

FreeThinker83@ NickTheSwede

Killzone looks great but keep in mind it also isn't pushing thousands of npc characters on the screen. Resogun also isn't the kind of game that is a graphics statement. This graphics power stuff going back and forth is pointless.
Posted 13:24 on 07 November 2013
NickTheSwede's Avatar

NickTheSwede@ Jesus_Phish

We are talking about the console, not the game. I know it's sad, but you do expect more from a lanch title. Killzone got 1080p, 30 in single player, 60 in mp. Resogun in 1080p 60fps and so on.
Posted 12:59 on 07 November 2013
DragonGuard666's Avatar

DragonGuard666@ Jesus_Phish

Oh no doubt I'm sure the gameplay will be great. It's just that a new gen comes with an expectation of graphical improvement and with the resolution and frames being same as current gen, it doesn't feel as much of a next gen game as it could have been.
Posted 12:34 on 07 November 2013
Jesus_Phish's Avatar

Jesus_Phish@ pabsis

I'd politely disagree. For me it'd be more important to have the game run as smooth as possible. I could use software to get skyrim running at resolutions beyond 1080p, but the game wouldn't run very smooth. It'd look great for screenshots but it makes it close to unplayable.

Things like AA can improve jaggies as well and there's been great improvements in the amount and quality of AA's over the last generation.
Posted 12:15 on 07 November 2013
pabsis's Avatar

pabsis@ FantasyMeister

you just mentioned "jaggies" as bigger issue... well fyi... higher resolution means less "jaggies"... i don't thinks 1080 is a deal breaker but as many computer gamers will tell you .. it's very important to run games at the highest resolution possible... specially with 4K around the corner
Posted 12:11 on 07 November 2013
Jesus_Phish's Avatar


I think it's a sad state of affairs when people are more worried about p's than the quality of a game. I remember just a short time ago when people claimed not to care about graphics but about the game play. Now those same people are arguing about resolutions and frames per second as if those are the very crux of an enjoyable experience.

Things like story and game play are being ignored in a never ending willy waving contest of numbers that most people in all likelihood will never notice or care about.

Give it time. New systems never look that impressive. Compare some late gen ps2 games to early gen ps3 games. It takes a bit of time to get going.

As long as the game are fun I won't really care if it's 900p scaled up or running a bit slow when there's a mass of explosions and guys being rendered on the screen.
Posted 12:03 on 07 November 2013
DragonGuard666's Avatar


Kinda my point. DR3 is XB1 exclusive, XB1 is supposed to be next gen, but 720p/30fps makes it feel current gen.
Posted 11:55 on 07 November 2013
DragonGuard666's Avatar


Isn't 720p and 30fps the norm for current generation now? Kinda makes it feel not next gen.
Posted 11:42 on 07 November 2013


I thought it was 60fps that was the new norm. Isn't 30fps this generation's norm for games?
Posted 11:22 on 07 November 2013
dav2612's Avatar

dav2612@ NickTheSwede

But it can do 1080p, just not as easily at the moment it seems but the devs will crack that.
Posted 11:09 on 07 November 2013
NickTheSwede's Avatar

NickTheSwede@ FantasyMeister

The problem is that the Xbox can't do 1080p but ps4 can.
Posted 11:04 on 07 November 2013
FantasyMeister's Avatar


This fixation with 1080p stories is getting a bit silly. It's such a minor thing to concentrate on when there are bigger immersion breakers like freezing, gamebreaking bugs, overheating, chugging, stuttering, jaggies, screen tearing, powerbricks catching fire and console breakdowns. And pet cats.

I know 1080p is probably a big deal to some people, but it just seems that in the grand scheme of things it's the least of a gamer's worries.
Posted 10:45 on 07 November 2013

Game Stats

Release Date: 22/11/2013
Developer: Capcom Vancouver
Publisher: Microsoft
Genre: Action
Rating: PEGI 18+
Site Rank: 599 79
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