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The PS4's supposed 50 per cent power advantage over the Xbox One may not be utilised as third party developers choose to base games on the less capable Xbox One hardware, sources have told Edge.

One Edge source claimed that politics could come into play, with it better to "castrate" the PS4 version of a game so not to ruffle Microsoft's feathers.

Another developer said that there would not be an issue creating one version to be better than the other, but this probably won't make financial sense.

"It would be totally fine for us to make one version prettier without any political difficulties but it usually doesn't make financial sense," the developer said. "Unless it's a very simple tweak."

All this will be a concern to PS4 fans, who may be left with third-party titles which don't take full advantage of the platform.

A source told Edge that the power difference could present itself in a quite dramatic way. If an Xbox One can run a game at 1600x900 resolution at 20 frames per second, the source says PS4 would be able to render at full 1080p running at 30 frames per second.

Xbox One launches in the UK on November 22, followed by the PS4 on November 29.

Source: Edge

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User Comments

Im_Dave_Angel's Avatar


Lets be honest. Both consoles are aiming at 1080p, 60fps gameplay. There really cannot be that much difference between the consoles.

But once again, if we are talking raw power, the PS3 was supposedly to be "significantly" more powerful than the 360, but it was such a b1tch to program for, it often ended up that ports were less than impressive. Yes, before anyone says it, I am aware that some PS3 ports and first party titles were very impressive indeed. But you only need to look at the Digital Foundry comparisons, on another site which I won't mention, to see that 99% of the time, the Xbox version always came out on top.

Raw power is all well and good, and if you are looking at figures on a piece of paper, that will matter. But being able to easily and reliably use that power, that is a different matter entirely.

It's not a matter of power, it's a matter of application.
Posted 12:49 on 16 September 2013
AdesteFideles's Avatar


I thought one of the major selling points of all these new game-engines was their ability to scale over multiple devices?

If a game-engine exists on both consoles and PC I don't see where the problem will be. The PC version will come with many options to scale to your hardware and I imagine the game-devs will apply this same logic to each consoles respective port, ie, they will decide the best returns for performance v's eye-candy for each fixed platform.
Posted 15:34 on 14 September 2013
Endless's Avatar

Endless@ BenRawR

The difference is marginal last I checked and totally the opposite in NA than in EU. The Wii still beats both of them though, see how thats working out for Nintendo with the Wii U :P

It's a valid point that developers weren't aware of the full capabilities of the PS4 until it was officially announced. Which was good PR for the public and investors but arguably pretty foolish if they wanted to prove it's superiority at launch.
Posted 12:03 on 14 September 2013
LikeAWass's Avatar


Naughty Dog games might shine in comparison to cross platform titles
Posted 23:53 on 13 September 2013
BenRawR's Avatar

BenRawR@ Endless

Actually Sony have outsold Microsoft this generation, there are just less children screaming down their CoD branded mics for people to notice
Posted 21:12 on 13 September 2013
Mike11585's Avatar


What people need to understand is MS had a idea on how much ram Xbone will have Sony on the other hand did not,i read Kzsf was running on just 4 gigs of ram about 7 months back.Also both consoles use custom chips that only first party devs will take advantage of.As for 1st party devs goes Sony has a huge advantage,i can only imagine how awesome the next Uncharted or The last of Us will look.
Posted 20:07 on 13 September 2013
Mike11585's Avatar


Ugh...we had to deal with bad ports on Ps3.I think if developers can make the game look/run better and it's in the timeframe it shouldn't matter.3rd party games will look the same,i just would like to see devs use both consoles to their peak.
Posted 20:03 on 13 September 2013
Mike11585's Avatar

Mike11585@ Endless

Well as far as visuals go i agree,that said i do expect Ps4 games to have a smoother frame rate with a higher resolution framebuffer.In time i do think the gap will open thxs to the unified GDDR5 setup vs DDR3/Esram Aka scratch pad.Will Ps4 be in another,it should perform better tho.
Posted 20:01 on 13 September 2013
munkee's Avatar

munkee@ Endless

You are, however, comparing launch window games. The differences won't become apparent for another few years when developers streamline processes to utilise the full capabilities of the hardware. See Playstation 3/Xbox 360 launch games compared to GTAV, Uncharted 3, or Halo 4.
Posted 15:02 on 13 September 2013
Bloodstorm's Avatar


We'll know the full extent soon enough.
Posted 14:44 on 13 September 2013
Endless's Avatar


I can't believe the difference is that great. Seriously.

if the Wii U is universally slammed and neglected for being underpowered compared to it's rival systems then why haven't developers dropped support for the Xbox One? Sony arguably has the lower install base of all 3 major platform holders this generation, so it's not a numbers game.

Money? Are MS paying everyone to develop games for them despite their system being 50% less powerful? I wouldn't doubt MS's ability to provide incentive, but what does that then say about those developers that accept it?

I just don't buy it. And So far i've yet to see anything that leads me to believe games could be massively improved on PS4 over Xbox One. Sony's first party titles are no less visually stunning or in-depth than the Xbox ones. You'd think if there was such a huge difference, especially if the Xbox graphics drivers are also so appalling bad, that we would see either less games for the Xbox or a significantly lower quality in their games.

We're not. We're seeing virtually no difference between the two regardless of who the developer is, third or first party. for a 50% power deficit and chronically worse drivers the Xbox one games look remarkably similar.

I just don't buy it.
Posted 14:22 on 13 September 2013
munkee's Avatar


That's no too much of a problem. Sure the third party games will perform the same (and the same is better than inferior). But the first party titles will shine.
Posted 14:02 on 13 September 2013
IronMit's Avatar


Maybe at the start of the cycle this could be the case. But in the middle of the cycle 'the simple tweaks' will be available to everyone as they would of figured out how to develop for it.
Also 3rd party games will be competing against exclusives. E.g. The Crew is competing against Forza, Drive Club and Gran Turismo(2015 probably). Limiting the PS4 port on purpose might not always make financial sense.
I guess we'll see
Posted 13:06 on 13 September 2013
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