It feels 'awkward' not holding something in your hand.

kinect shot 1 -
kinect shot 1 -

Sony dismissed the idea of adopting hands-free motion controls - similar to that of Microsoft's Kinect - because the technology felt awkward to use, Sony's senior researcher Richard Marks has told VideoGamer.com.

At a PlayStation move technology showcase last week, Marks revealed that Sony did look into hands-free tech using a 3D camera, but it simply didn't feel right.

"We did as much as we could with just a camera: that was my focus. But we kept running into problems, you couldn't do all the experiences we wanted to do and also around that time DualShock was coming out for PlayStation 3, it had built-in censors and gyros that gave different kinds of information about rotation, whereas the camera could give a lot of position information.

"So combining the two made a lot of sense. And also the big other factor that we were realising at the time was that it feels good to have something in your hand for a lot of games. It's not just that it gives you more input capability, which it does. But also it just feels right. Like if you have a tennis racket it feels better to have a controller in your hand. If you have a magic wand, a sword, a gun, it all feels better."

Marks continued: "We were very interested [in losing the remote] in 2004. But then we just decided it wasn't a viable product in our minds. EyeToy can already do a lot of that already. We hit a lot of the same limits with the 3D camera that we had hit with EyeToy so it didn't seem like it added enough value.

"I had demonstrations with the 3D camera where you're just casting spells or drawing. Doing it with your fingers is kind of neat but in the end it feels awkward. I would often just pick up a stick and it felt better."

In the end Marks and his team realised there was no need to drop the handheld controller, so long as it remained quite simple to use.

"[The controller] was easy to use, you could get all the benefits of having buttons. But we could also have all the benefits of tracking the controller with a camera, and that's when we basically started the productisation of Move," he said.

PlayStation Move is scheduled for release across Europe on September 15, 2010. You'll find the full interview with Richard Marks right here.

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cousinwalter's Avatar

cousinwalter@ Mafia_2

Mate I'll go on your site if you go on mine

the address is www.gof**kyourself.com

check it out its really good
Posted 17:03 on 27 July 2010

User Comments

strickers66's Avatar

strickers66

Boxing will not be better on Kinect either.Punch the air,wait then 360 tracks punch.That's the Kinect experience.Now do fast tracking with rumble feedback on each punch with Move/Wii.Without feedback things like boxing are poor.Try it on Eyetoy PS2.
Posted 12:32 on 28 July 2010
strickers66's Avatar

strickers66

Heavy Rain would not be better without a pad/Move.Sony have made a combination of Move and Kinect,it's called PSEye and Move.PSEye can do a lot that Kinect can.A lot.
Posted 12:29 on 28 July 2010
tsep23's Avatar

tsep23@ K3RT

I have to agree with you on the boxing game. In a perfect world Sony should have created a combination of Move and Kinect. Dancing and Boxing games are going to be better on Kinect. Same goes for games like Heavy Rain. That said, just about everything else is going to be better with something in your hand. Racing and Shooters are the 1st things that come to mind. If they make an assault rifle that is faster and more accurate than the controller then I'll buy that in a heart beat for MW
Posted 05:47 on 28 July 2010
Clockpunk's Avatar

Clockpunk

I miss Vampire Night, Endgame, Point Blank - and Gunfighter II: Legend of Jesse James was a lot of fun as well.

I doubt there'll be too much - what with the whole GCon PS3 farce, and the whole 'anti-anything-resembling-a-gun' media frenzy as of late, though.
Posted 19:54 on 27 July 2010
Mr_Ninjutsu's Avatar

Mr_Ninjutsu@ strickers66

Never really been a big fan of Time Crisis but with destructible environments and more may look into it.
Posted 19:04 on 27 July 2010
strickers66's Avatar

strickers66@ Clockpunk

Time Crisis is on the way and Headstrong(House of the Dead Overkill)have said they are shifting some of their focus to Move.
Posted 19:03 on 27 July 2010
cousinwalter's Avatar

cousinwalter

Perhaps you were expecting something a little more like this

Click for Image
Posted 18:33 on 27 July 2010
thompo555's Avatar

thompo555@ cousinwalter

Lol:
Click for Image
Posted 17:43 on 27 July 2010
cousinwalter's Avatar

cousinwalter@ Mafia_2

Mate I'll go on your site if you go on mine

the address is www.gof**kyourself.com

check it out its really good
Posted 17:03 on 27 July 2010
Mr_Ninjutsu's Avatar

Mr_Ninjutsu@ Mafia_2

How can it be the greatest game ever when it's not even out yet?
Posted 16:08 on 27 July 2010
Mafia_2's Avatar

Mafia_2

http://www.mafia-2.co.uk/

New website about greatest game ever Mafia 2.

Visit now!
Posted 16:07 on 27 July 2010
Clockpunk's Avatar

Clockpunk

All I want to know is whether the Move will allow the reinvention of 'light gun' games - I used to love those, and would gladly buy the system for those...
Posted 15:38 on 27 July 2010
cousinwalter's Avatar

cousinwalter@ El-Dev

I think I read it in PSM3 months ago, from what I remember it sounded the same as what you were saying above but it would also change the angle and focus of the 3D image.

I remember thinking that was awesome because when I watched Avatar I looked in the areas where they didn't really think/want your focus to be it looked really fuzzy, and this could go to remove such a problem
Posted 14:47 on 27 July 2010
El-Dev's Avatar

El-Dev@ cousinwalter

From what I read a while back it was gonna be implemented in the normal game, never heard anything about it being only for 3D. Who knows...
Posted 14:32 on 27 July 2010
cousinwalter's Avatar

cousinwalter@ El-Dev

Will the head tracking work in non3D gaming... I thought it was just for 3D if it isn't thats pretty cool
Posted 14:20 on 27 July 2010