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Speaking to VideoGamer.com Rare design director George Andreas has revealed that while it may not be immediately obvious how a first-person shooter would work with Natal, it's just a case of having to rethink how you approach the particular design problems.

"We’re learning a lot of stuff about Natal every day, and there are many types of experiences that can be created with that technology. You just need to be able to rethink how you approach those particular design problems," said Andreas.

"To take a shooter, as an example, you would just have to rethink the way a shooter works," explained Andreas. "Shooters work the way they do at the moment because they’re based around the original Xbox 360 controller. You throw that away, you throw that interface away and here’s a completely different interface – now how do we create a shooter for this? Does it mean that you have to run, strafe, turn, throw grenades in the way that you’re used to? Maybe not. Maybe there’s another way of doing shooters."

He added: "You’re probably not going to get exactly the same experience that you do with a conventional controller, but that could also be a very good thing. There may be new avenues there that people haven’t explored yet that might open the product up to an even broader audience. We don’t know."

Andreas concluded: "So, can you do a shooter on Natal? Of course you can. Will it be exactly the same as something you’re used to on a control pad? The answer to that is probably not, but does that mean it’s better or worse? Well we’ll see what we can do."

Natal is currently expected to be released in 2010.

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Bloodstorm's Avatar

Bloodstorm

That's pefect dark 2 pretty much announced.
Posted 01:44 on 25 August 2009
renegade's Avatar

renegade

You know I listen to your Podcast today. And when you where talking about FPS games it hit me. How can it work, im not talking on rails rubbish. You said you had to push your gun forward, but that seems a pain. Then what happens when I want to go left and right backwards 360. How can this movement input better than a pad can? Still not convinced FPS games will work on any of the three probally yet sadly. But ill wait till they come out, I already know I dont like them on the Wii and the PS3 one seems the same really, and natal hmmm we shall see
Posted 17:44 on 24 August 2009
Woffls's Avatar

Woffls

Oh I have a Time Crisis idea. Hide behind sofa to reload and take cover, but you can't see where the enemies are so it's a bit more fun and you need to be fast on the reactions... or cheat and use a mirror.
Posted 17:30 on 24 August 2009
rbevanx's Avatar

rbevanx

Reminds me of Time Crisis with the pedal. Maybe you could fight on it like the Wii. The prospect of head butting bad guys sounds good to me.
Posted 17:28 on 24 August 2009
Woffls's Avatar

Woffls@ El-Dev

hah, that's the second thing I thought of. The first was obviously this...
Click for Image

I just thought that this would be totally awesome with Rainbow Six. Control your character as normal with the pad, but use the proper hand gestures like waving your finger around and making a fist to get them to regroup and hold their positions respectively. Would be t'aces.
Posted 17:22 on 24 August 2009
Cenceless's Avatar

Cenceless

I'll just wait until they tell me how I'll shoot any bastard blasting me from behind without turning away from the TV screen or if movement has me walking/running in place. Then again I never bought nor will I ever buy anything focused on Motion Control not the Wii, not Natal, and not Sony's Wand.
Posted 15:19 on 24 August 2009
El-Dev's Avatar

El-Dev

So there's a chance we will be doing a Clint Eastwood in Gran Torino?
Posted 15:14 on 24 August 2009
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