xbox one11111111111111 -
xbox one11111111111111 -

The Xbox One won't support future modular upgrades, as reported by some publications following comments made by Xbox boss Phil Spencer at a recent Microsoft event.

"Am I going to break open my console and start upgrading individual pieces of my console? That's not our plan," Spencer explained on the Major Nelson podcast. "There is something special about what happens with a console. You buy an appliance-like device; you plug it into your TV; it works when you plug it in. It's not like I'm going to ship a screwdriver set with every console that comes out."

That's not to say Spencer's original comments relating to hardware updates doesn't stand.

"What I'm saying is as hardware innovations happen we want to be able to embrace those in the console space," Spencer added. "And make those available and maybe not have to wait seven or eight years for things to happen. But right now, we're not announcing hardware."

An Apple-like approach to the Xbox, with regular iterations of the system would appear most likely. Spencer previously spoke about games being both backward and forward compatible, much like App Store purchases.

Source: Major Nelson via GameSpot

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ian2726's Avatar

ian2726

Bring one out this year for £400 I'll buy it. Then another in 2 years for £400 I'll buy that.
I want a console and I like what Phil spencer has planned.
Posted 20:04 on 07 March 2016

MTucker

Massive upgrades would split the market and upset people. I think he is talking more of a hardware revision like we get already. Basically they just need a slight power boost so it's image of inferiority compared to the PS4 will go away.
Posted 19:14 on 07 March 2016
Dervius's Avatar

Dervius

If this idea of more frequent console iterations is to work, the price point might need a bit of revision, or at least some kind of upgrade scheme.

The appeal of consoles is that they are (generally) slightly cheaper and simpler plug n play gaming platforms requiring very little maintenance. If the cost of staying at the forefront of current-gen increases the argument for not moving over to PC might be increasingly difficult to justify.
Posted 17:45 on 07 March 2016

Relysis

That future seems annoying for devs. You've got to build the game for the earliest model for the widest audience, and if you want to differentiate the product for newer models you're looking at additional time and cost. I can see newer model exclusives going over poorly and not being worth the effort (new 3ds anyone?), and most games being developed around the original console version. In my opinion they should either stick to the traditional console model or go all in with PC. The only reason it works for Apple is because most carriers update hardware for free with their contracts.
Posted 16:55 on 07 March 2016
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