3D vision isn't 'extraordinary', says Miyamoto
Won't be used when unnecessary for 3DS games, says the Mario creator.
3D visuals are no longer seen as something extraordinary by Nintendo, the famed creator of Super Mario and The Legend of Zelda Shigeru Miyamoto has told EDGE magazine.
Speaking a year on from the launch of the 3DS, Miyamoto said: "I think when we started off, we were focussing a lot on the 3D stereoscopic display, on using that effect. And I think [for that] both users who [were] playing the software and us creating the software, [it] was a very central point.
"Looking back one year, now we've realised that 3D vision is something more commonplace, not extraordinary; we've come to a more natural, easier approach to 3D vision."
What this means for gamers is 3DS titles will be released which feature only the 3D visuals deemed worthwhile to enhance the experience.
"We've transitioned to use it when it's appropriate and maybe not use it when it's not necessary," Miyamoto revealed. "In that respect, we've come to a move natural way of dealing with 3D."
VideoGamer.com Analysis
Do you agree with Miyamoto? Has 3D become ordinary? Share your thoughts in the comments below.





User Comments
pblive
Playing Shadow Of The Colossus in 3D, I was surprised just how much it enhanced the game world.
However, Wipeout HD in 3D hasn't really made much of a difference, so it's a bit hit or miss.
CheekyLee
Endless
Wido
dav2612
munkee
I do however agree with the approach that it should be used when the effect seems suitable, rather than forced for the wow-factor.
Personally, the only 3D that really stuck in my memory on the 3DS was when playing Ghost Recon: Shadow Wars. I really enjoyed that and it made me feel like playing with little toys on a 3D board game.