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With Fallout 3 almost upon us, we thought that now might be a good time to compare how the game plays with the two original, Black Isle developed Fallout games from the late nineties. We've not played the full thing, of course - but having clocked up seven hours of exploration we've now seen enough to make some general comparisons. For the sake of simplicity, we're going to focus on the previous Fallout RPGs, rather than the squad-based Fallout: Tactics or the frankly embarrassing Fallout: Brotherhood of Steel.
Combat / Perspective

While fighting is by no means the be-all and end-all of Fallout, we're going to start with a combat comparison because of the way hardcore fans have responded to the VATS system. In the original Fallout games everything was viewed from an isometric perspective, giving you a fairly generous view of your character and the surrounding environment. In standard play you'd be free to move around as you wish, but whenever a fight broke out the game would shift to a turn-based system. Depending on your character's Agility rating, you'd have a number of action points (AP) which could be spent on moving, firing weapons and accessing your inventory. Now, this setup may sound totally archaic to some modern gamers, but the fact is that it resulted in a high degree of tactical consideration. It was important to make every point count, resulting in situations where you'd have to weigh up whether you should go for an easy torso shot, or a riskier but potentially more damaging attack to the eyes.
As you probably know by now, Fallout 3 is primarily a first-person game; a third-person perspective is available, but we can't see many people using it for any length of time. While you can choose to play the whole game as a real-time shooter, you'll find it much easier to use the VATS system, which allows you to pause time and queue up a limited number of AP on targeted shots. There's certainly a degree of similarity to the old games here, with an emphasis on blinding or crippling your opponent - but you'll rarely have enough points to end a battle using VATS alone. We've found that in practice we tend to soften the enemy up with a few manually-aimed shots, before switching to VATS to make a few decisive hits. It's not exactly old-school Fallout, but it's not Doom either. It is, however, very satisfying. We were a bit worried that VATS might get old quite quickly, but we now believe the balance of its use is just about right.
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You call yourself a gamer?
Not a bad article. But I'm surprised you can make comparisons after playing both Fallout 2 and 3 only a few hours. That's pretty silly.
And if you went back and played Fallout 2 now, 10 years later, of course they are going to look dated. For the time, the graphics were equivalently good as Fallout 3's graphics are today.
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And I suspect a great majority of mainstream gamers and reviewers haven't played the original Fallouts which might explain the hype levels we're seeing.
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I'm not sure where you got the idea that i've not played the first two Fallout games; I'm a big fan, as it happens. I've not had much truck with Tactics, but I finished both the RPGs multiple times. In fact, i've still got the Killaps Patch version of FO2 installed on my home pc.
If you're simply arguing that the comparisons aren't massively in depth.... well, then yes I concede your point. However, my objective was not to provide a complete like-for-like analysis, but rather to offer some general observations from what i've played of the game so far.
And though it goes without saying, these views are clearly just my opinion...
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Also, I just want to mention that the general elitism of many of the old FO vets (NMA is a bloodbath these days) is rather embarrassing. No it isn't Van Buren (which saddens me greatly as well) but at least it's closer than we have had in 10 years. Just try to get past your preconceived notions. Play it and then decide. If you still hate it then great, move on, none the worse for the wear. Just imagine that it didn't happen. That's what I did with Highlander 2, Episode 1, and Indy 4. *shrug*
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If you have read the comments posted about this article at certain sites you would see it's not wholly unwarranted. There are some people who will hate this game no matter what. That's the epitome of close-minded.
I thought this write up was quite fair. Good for those people who may have never played the originals. And it's really okay to not have. Anyone in 18-25 (which is pretty much the prime market for gaming) may have been too young to have even heard of them. Us who played them fresh are old.. the market stays the same, we don't. ;)
Good read anyway.
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im ashamed.
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Also, how does first person suck for RPGs? Seems like thats really the best when you think about the fact that RPGs are about being immersed in playing a part. Personally I think first person is more immersive than third because you can feel like you are the character.
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Back in my day, the RPGs were third person and the stories were so good that it was the stories that immersed you, not the view. Don't expect some 1st-person liker to understand something like that, though...
lol
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Well, I bought it anyway. And it's a good game. I know it's not like old times, no Bozar, sob, no real Boss, too much oblivion, but... That's tough for bethseda. Those are huge shoes to fill, even Black Isle would have a tough time topping 1 and 2. I think they worked really hard and did a good job. I hope a Fallout 4 comes out, and it's less oblivion and more fallout. I think fallout can do well first person, as much as I hate to say it. I saw a lot of potential in FO3, but... Not quite...
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