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The PS3 got off to a pretty bad start, but these days developers are pumping out better games, whether they're exclusive or multi-platform. In the hope that we're nearing the end sloppy PS3 ports of Xbox 360 games we've put together our Top 10: Worst PS3 Ports. Which games hit the PlayStation 3 in far worse shape than they were in on the Xbox 360? Which ports really shouldn't have made it out of the QA department? Read on to find out.
10. F.E.A.R.

F.E.A.R. was ported from the PC to the Xbox 360 fairly successfully, but something went very wrong with the PS3 game. Released after the Xbox 360 game, F.E.A.R. on PS3 suffered from a poorer frame rate and appeared to have had Vaseline smeared over the screen. For whatever reason this relatively old PC game didn't run at all well on Sony's latest console, which had a negative impact on the game's action packed gameplay. For a game that's all about carnage, a sluggish frame rate ruined things somewhat.
9. Splinter Cell - Double Agent

While we admit that we might have slightly over-rated Sam Fisher's next-gen debut, it is still an excellent game that tries to do some new things with mixed success. Sadly PS3 gamers didn't get the same great game that Xbox 360 owners were playing months earlier. The PS3 game chugs frequently and seems to be missing much of the subtle lighting that impressed so much last year. What's more, numerous sound effect glitches crop up throughout and cutscenes fail to run smoothly. It all felt rather sloppy and lessened the experience substantially.
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Enchanted Arms. it was nearly unplayable in the ps3 version. all the other games you mention, are nothing compared to this atrocity. oh well, maybe lost planet, but at least it was playable!
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The same goes for the 3rd party developers/publishers that bring games to the Wii....
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Splinter Cell Double Agent is the best PS3 port to date and should not be on this list.
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mostly to all games brought out
there are at there best because no game is actually made to equal teh console's strentgh in power
((if u get me))
that's why no games should be on the bad list
becuase
they made teh game the best they can
:D.good feedback by me i think.
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1) 360 crashes more from the forums
2) 360 has no cockpit or 3rd person view
3) 360 has no server list where people are stuck unable to join
4) The screenshots for PS3 look pretty good and more like the PC than the 360.
5) The PS3 has more of the gameplay of the PC, with all 4 proficiency levels instead of the stripped down 3 the 360 has.
6) Seems to be able to track ranks properly which the 360 can't seem to do either.
7) The PS3 has in-game music which the 360 doesn't have either
8) The PS3 seems to have better vehicle controls as well than the 360
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i must keep telling myself this so i can stay happy.
ps3 is not a glorified blu-ray player
ps3 is not a glorified blu-ray player
ps3 is not a glorified blu-ray player
ps3 is not a glorified blu-ray player
ps3 is not a glorified blu-ray player
ps3 is not a glorified blu-ray player
ps3 is not a glorified blu-ray player
ps3 is not a glorified blu-ray player
ps3 is not a glorified blu-ray player
ps3 is not a glorified blu-ray player
ps3 is not a glorified blu-ray player
ps3 is not a glorified blu-ray player
ps3 is not a glorified blu-ray player
ps3 is not a glorified blu-ray player
ps3 is not a glorified blu-ray player
ps3 is not a glorified blu-ray player
ps3 is not a glorified blu-ray player
ps3 is not a glorified blu-ray player
ps3 is not a glorified blu-ray player
ps3 is not a glorified blu-ray player
ps3 is not a glorified blu-ray player
there i feel better now.
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The issues all seem to revolve around one issue - RAM. How either console manufacturer can expect "next-gen" gameplay and graphics in HD with 256MB of RAM for the system and another 256MB for the graphics is beyond me. Where the 360 seems to win is in the ability to distribute the memory in a flexible way, allowing the developer to tune according to requirements, whereas the PS3 has a fixed 256/256 structure. Maybe developers will start to find clever ways around these memory issues, but it's not looking promising.
Maybe in the next generation, both MS and Sony will realise that RAM is where next gen features get much of their power - there's no point having a powerful CPU/GPU if there's not enough RAM to keep them busy - it'd be like sticking the engine from an F1 car in a Toyota Prius.
Well, at least it's a good Blu-Ray player.....
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