You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here
RiME is a beautiful, minimalist painting come to life. Spoken words are thrown out the window in favour of whistles and hums, and the story remains ambiguous up until its final chapter. While weâve seen the vague approach to storytelling wrapped up in a pretty presentation a myriad of times in recent years, Tequila Works has crafted something noteworthy in its own right with this relaxing jaunt around a mystical island. Peril is rare and punishment is lenient. Youâre meant to enjoy this idyllic setting thatâs been plucked from the most perfect postcard, so it sort of makes sense. You search all the nooks and crannies of this enchanting place at the same time as the young child whoâs somehow ended up here, and both of you gawk at its wonder, while sauntering through its pitfalls.
Our fresh-faced protagonist has washed-up on an isolated oasis, and using their voice can make green ghosts shoot out of statues that look similar to the garden ornaments you find outside your nanâs house.  As if by magic, these friendly phantoms then create doorways in walls where there wasnât before. You push blocks around to open doors. You use time-bending methods by pushing large balls around to open doors. You manipulate beams of light to open doors.
Once you figure out RiMEâs puzzle patterns, which is done in the very early stages, opening doors becomes pretty simple, really. Youâre seldom told where exactly to go and what exactly to do, but hints are placed in the landscape and the environment around you â Tequila Works has achieved that goal of pushing the player in the right direction without treating them like idiots, for the most part. Because if you do find yourself a little lost on this sprawling isle, a friendly fox companion is there to hollar at you and guide you in the right direction. But RiME couldâve used more of the tension seen in the second chapter where a large bird is stalking you from the skies as you scurry across the desert floor. It adds some urgency to your actions, as well as a challenge thatâs lacking in other areas where youâre doing the same push-pull dance with a load of stone blocks. Once you figure out the magicianâs trick, the illusion loses its lustre. But if that magician is a looker, well, allowances can be made, I guess.
RiMEâs beauty is obvious from the opening moments; you wake up on the beach and stroll along the strand towards an elaborate sculpture in the middle of a stream, while little critters frolic at your feet. Itâs just pretty and nice and lovely and nice and sweet and nice. And that thread continues as you delve deeper into this mysterious land, revealing underwater tunnels crowded with schools of fish, in the middle of a leafy, gorgeous haven. But itâs the little touches that make you more appreciative: the way the child will try and steady themselves as theyâre running down a hill, or lift their knees up to wade through water. The little ripples on the ground as a torrential drizzle soaks every inch, or ruins casting ominous shadows as the sun blazes. The stunning, cartoon-inspired surface, is only elevated by the attention to detail on show.
As picturesque as the scenery is, it would be much less so if it wasnât for composer David Garcia Diazâs accompaniment. His arrangements are the perfect backing in the more sedate moments as delicate piano sits on top of plucking strings. It can equally become awe-inspiring when viewing one of the many jaw-dropping vistas whilst a powerful choir booms over the roll of a floor tom. The orchestra sings with the same sense of wonder the young child has, toing and froing from minor to major as you uncover everything this mythical land has to offer. Itâs majestic.
Other games punch harder on their meaningful message, or have a certain something that makes them special. In RiME, autopilot kicks in with the majority of puzzles as the solutions donât vary much across the course of the journey; itâs easy to find yourself coming to the resolution of something before youâve even properly began. But thereâs an overall polish here thatâs lacking in other, similar outings. Its movie-level score and elegant artistry relax you into a trance-like state â itâs the quintessential lazy Sunday afternoon game.
Developer: Tequila Works
Publisher: Grey Box / Six Foot
Available on: PlayStation 4 [reviewed on], PC, Xbox One, Nintendo Switch
Release date: May 26, 2017, [Q3 2017 Nintendo Switch]
RiME
- Platform(s): Nintendo Switch, PC, PlayStation 4, Xbox One
- Genre(s): Adventure, Puzzle