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Prior to the game’s launch, Sniper Elite: Resistance designer Beck Shaw reveals how developers create levels for wide, open missions. With the latest Sniper Elite based heavily on the work done in the previous game, Shaw explains the culture of asset reuse and how to make games with a quick development timeline.

About the Author

Lewis White

Lewis White is a veteran games journalist with a decade of experience writing news, reviews, features and investigative pieces about game development with a focus on Halo and Xbox.