No plans on Source redesign, says Valve

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Valve has no plan to work on a wholesale redesign of its Source engine, according to company president Gabe Newell.

In an interview with Develop he said the company will instead continually update and fix the original Source Engine, first built in 2004.

“I think, when you see a game like DOTA 2,” said Newell, “you’ll see how developers can get a lot more out of Source than most companies can get from a scratch-built engine.”

Newell has also stated they have no plans to compete with the likes of Unreal.

“We’re really happy if another studio wants to use our engine, but we’re not going to go out there and try and muscle in on what Epic Games does,” Newell stated. “A few people have used our engine, and I think a few more will find it useful now that we have a PS3 edition.”

The engine has already been updated quite a few times over the past seven years, and improved throughout the likes of The Orange Box, Left 4 Dead 1 and 2, and Portal 2.

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Portal 2

  • Platform(s): Linux, macOS, PC, PlayStation 3, Xbox 360, Xbox One
  • Genre(s): Puzzle, Shooter
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