Sekiro: Shadows Die Twice is the brainchild of From Software, so you'd imagine it wouldn't exactly be walk in the park, right? Well, you're spot on. Speaking at the Taipei Game Show recently, creator Hideki Miyazaki confirmed that the game will indeed be 'extremely difficult.' Prepare to die again then, eh?
Despite having a respawn mechanic, Miyazaki-san noted that this feature cannot be abused; it uses up resources, and as such can't be used twice in a row, for example. Furthermore, XP and currency are divided up, so that the former is put into your skill tree, and cash will be used to splash out on items.
'This game is an extremely difficult one. In the fights between ninjas as we imagine it, there will always be the risk of death and players will be sitting at the edge of their seat each time and go from one thrilling fight to the next, so in order to realize this, we ended with a game in which players die a lot (laughs),' he said (via ResetEra, translated by Redditor Zelda_2017).
Perhaps most interesting, however, is Miyazaki's confirmation that Shadows Die Twice will feature multiple endings, which is always a good thing as far as replay value goes. Speaking of which, he says 'we have included replay value and each run through will get harder.'
Sekiro: Shadows Die Twice is due out on PlayStation 4, PC, and Xbox One on March 22.