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Blizzard has announced that World of Warcraft has surpassed 1.5 million paying customers in China, with the game only being commercially available since June 7th. Globally, World of Warcraft now has more than 3.5 million customers, easily making it the largest MMORPG in the world.
“World of Warcraft’s success in China has quickly exceeded our expectations, and seeing Chinese gamers respond so enthusiastically to the game has been extremely gratifying,” said Mike Morhaime, president and co-founder of Blizzard Entertainment. “We thank the players for embracing World of Warcraft, our partner The9 for helping to make all of this possible, and the Chinese authorities for supporting Blizzard Entertainment.“
“Chinese gamers across the country have embraced World of Warcraft,” said Michael Fong, Blizzard Entertainment managing director, Greater China, “and we are committed to responding with continual updates to the game, including new dungeons for players to explore, additional player-vs.-player content, ongoing live events, and much more. Blizzard and The9 also remain dedicated to delivering unparalleled service to Chinese gamers with fully localized content and local, around-the-clock customer support.“
Subscriber numbers to World of Warcraft look set to rise with Blizzard planning to continue expanding World of Warcraft with upcoming launches in Taiwan and other parts of Asia.
World of Warcraft
- Platform(s): macOS, PC
- Genre(s): Fantasy, Massively Multiplayer, Massively Multiplayer Online, RPG