We don’t need 40 first-person shooters, says Just Cause studio

We don’t need 40 first-person shooters, says Just Cause studio
James Orry Updated on by

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We don’t need 40 first-person shooters, but the big-budget game isn’t going away, Avalanche Studios’ creative director Stefan Ljungqvist has told Gamasutra.

“I don’t think big-budget games are going away,” said Ljungqvist. “There’s going to be less of them. But that’s a good thing, because maybe we don’t need forty first-person shooters. I don’t want to play them all [laughs], but maybe we need one, two or three.

“What I like now is that there are more opportunities to be creative. Maybe over the course of the past five years, developers have pitched creative or more artistic games, but publishers had been more careful of betting a lot on those games, because they’re associated with some risk. But maybe now they can [take more risks] because they need to be more unique in the marketplace.”

It’s a good thing then that the PlayStation 4 is a platform embracing independent developers.

“[The PlayStation 4 is] definitely easier to develop for,” added studio co-founder Christofer Sundberg. “I think their approach for letting smaller developers in is fantastic. And all of the [control] inputs creates an opportunity. They’ve created a platform for us to make better games.”

Sundberg also believes the definition of triple-A is dependent on who’s talking.

“It seems that everyone has a different definition of what triple-A is,” said Sundberg. “I think if you’re a big publisher, triple-A is associated with big budgets and huge risks. But I see triple-A as a stamp of quality.

“We don’t have to develop, bigger more expensive games. We don’t have to hire more people or have bigger teams. We just want to make better games.”

Avalanche is currently believed to be working on a third entry in the Just Cause franchise.

Source: Gamasutra