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Turn 10 creative director Dan Greenawalt has spoken out about the controversial micro-transactions which could see players paying over £30 to get their hands on the most expensive car in the game.
“The expectation is that different cars are more expensive and that makes them more rare,” Greenawalt explained to Shacknews when told it would take a long time to earn the car through gameplay alone.
He added: “Because of the classification system, there is no ‘top’ to the production classes. Currently, we have some players earning lots of credits and some players earning not nearly as much. This is a skill- and strategy-based economy with rarity provided by in-game price, not locking mechanisms.
“Players can receive +65% payout for playing against the hardest skill level Drivatars, up to +50% bonus credit payouts for turning off the assists, and up to +35% payouts for sticking with a favourite manufacturer. That’s +150% bonus based on skill and strategy. When you couple that with Drivatar rewards, UGC payouts, and Forza Rewards (our franchise-based loyalty rewards) there are plenty of ways to earn credits in Forza 5. However, the fact remains: racing, skill, and strategy are the engine of the economy.”
That said, Greenawalt has left the door open for changes to the micro-transaction system in the future.
“Of course, we continue to monitor the economy via customer feedback as well as in-game telemetry and we have the ability to make adjustments should it be warranted,” he concluded.
Whether any changes will actually be made remains to be seen.
Source: Shacknews