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Titanfall 2 will utilise Multiplay Game Services, an auto-scaling hybrid-cloud technology, which claims to protect against server downtime and have players back in the game within minutes should an outage occur.
The Multiplay Game Services platform is integrated with a global network of dedicated server providers as well major Cloud providers such as Google Compute Platform, Microsoft Azure and Amazon Web Services.
Titanfall 2 players will be well served with a “powerful base-layer of dedicated servers, minimal latency and maximum capacity through Multiplay’s cloud-bursting tech,” says Multiplay.
“The Titanfall 2 launch is going to be bigger and better than the last game and what’s really important to me is that the game just works,” commented Jon Shiring, lead programmer for Respawn Entertainment. “We wanted to make sure we had an insane amount of scalability and reliability, so we partnered with Multiplay because they have a great deal of expertise in game server hosting and a very clever auto-scaling product that can abstract away different cloud environments that lets us focus on making games.
“We have been working closely with Multiplay to ensure we utilize multiple clouds as well as bare metal servers in every region our game will be on sale. Giving us more flexibility, more local datacenters, endless scalability, and the highest reliability will result in the best service we can offer to millions of players.”
Titanfall 2 launches October 28 on PS4, Xbox One and PC.
Source: Multiplay
Titanfall 2
- Platform(s): PC, PlayStation 4, Xbox One
- Genre(s): Action, First Person, Shooter