The Legend of Zelda: Breath of the Wild must sell at least 2m to be profitble

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Nintendo’s Shigeru Miyamoto has told investors that the large team working on The Legend of Zelda: Breath of the Wild means the title must sell at least two million copies worldwide to recoup development costs.

“Breath of the Wild has over 100 staff, and over 300 people in the credits, spending over 5 years. Our current efforts will be helpful in the next production,” Miyamoto is reported to have said during the firm’s investor Q&A (translated by Twitter user Cheesemeister3k). “The costs will be recovered by selling in large volumes, passing 2m sales.”

Miyamoto continued: “A game is a hit in the domestic market if it reaches 300k sales, but we’re targeting worldwide sales.”

Whilst Zelda might be an expensive title for Nintendo, other cheaper titles can help balance things out, says Shinya Takahashi, GM of Nintendo’s Entertainment Planning and Development Division.

“By using resources made for Zelda on other software we can make many compact titles,” he is reported to have said. “The last Brain Training sold a lot with small resources. We’re doing lots of things to reduce development times like reusing game engines.”

The Legend of Zelda: Breath of the Wild launches on Wii U and Nintendo NX in 2017. Pre-order The Legend of Zelda: Breath of the Wild now(?)

Shifting two million copies doesn’t sound like it will be too much trouble for Zelda, with Michael Pachter expecting the game to help sell 10 million NX consoles pretty quickly.

Source: @Cheesemeister3k

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The Legend of Zelda: Breath of the Wild

  • Platform(s): Nintendo Switch, Wii U
  • Genre(s): Action, Adventure, RPG
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