The Crew Wild Run’s new graphics engine is a big improvement

The Crew Wild Run’s new graphics engine is a big improvement
James Orry Updated on by

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Update: Here’s Ubisoft with even more info on the graphics engine update.

“The graphics engine has been totally reworked to shift to real-time rendering with a Physically Based Rendering system (the same system used in many of our new-gen games). The main benefit is an improved immersion into a more photorealistic world: lighting seems much more lifelike by day and at night, the perceived depth of field is enhanced (also by improving assets’ density,) and textures are more detailed (specifically noticeable on buildings, pedestrians, traffic cars). Reworked shaders improve the reflection on car liveries to bring a whole new level of authenticity. Last but not least, new weather effects – like thunderstorms, lightning and rain, with surface changes and vegetation behaviour modifications add a level of difficulty when driving through inclement weather, and bring even more liveliness to the world.”

Original report: One of the more exciting features of upcoming The Crew expansion, Wild Run, is the promise of all-new and improved graphics.

In a new video released today by Ubisoft during Gamescom, the game’s art director David Guillaume has offered the first details on how the visuals will be improved over the original title.

“We have entirely reworked the graphics engine to shift to a physically based rendering system,” he explained. “We’ve also added weather systems that affect road conditions adding another layer of driving challenge.”

Guillaume also noted that “depth of view has been considerably improved and intensified”.

You can see these changes for yourself in the trailer below.

Even without the expansion players of The Crew will be able to enjoy the complete graphics overhaul and a dynamic weather system free of charge.

The Crew Wild Run will launch November 17.