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MotoGP 25 devs discuss the difficulty of improving an annual franchise every year, and the sheer level of efficiency it demands
Annual franchises aren’t that common in the games industry, especially annual games from one specific studio. Call of Duty is an annual franchise split across numerous developers, but sports games like EA…
Last Updated May 19, 2025 · by Lewis White
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InZOI creator says hilarious bugs like hitting kids with cars appear due to the genre’s complexity, but “problematic situations” must be patched immediately
The Sims competitor InZOI launched to major success earlier this year, offering a new take on the life simulation formula with open-world driving, realistic visuals and more. As soon as the game…
Last Updated May 19, 2025 · by Lewis White -
YouTuber finds out if AI can win the Premier League on Football Manager
Can AI really outsmart one of the most demanding football simulations on the planet? YouTuber Zealand set out to answer that question by handing over the tactical reins to ChatGPT in Football…
Last Updated May 19, 2025 · by William Reid -
Former Bethesda studio lead explains Creation Engine will “inevitably” need to change one day, but switching to Unreal could sacrifice modding as we know it
Bethesda Game Studios’ Creation Engine was massively overhauled for the release of Starfield, a game that didn’t really set the world on fire. Since the release of the game, many internet commenters…
Last Updated May 19, 2025 · by Lewis White