Skull and Bones, the ambitious-looking swashbuckling adventure game from Ubisoft, has been delayed until fiscal year 2019, the publisher said overnight.
The game was originally due to set sail at some point this year, though it will now turn up anywhere between April 2019 and March 2020.
According to a statement from Ubisoft's latest financial report, Skull and Bones has been delayed to afford extra development time in order 'to offer players an even more engaging experience.'
Creative Director Justin Farren goes into a bit more detail on the official forums:
'One year ago', he said, 'we proudly announced Skull and Bones at E3 2017. Since then, we've been hard at work developing Ubisoft Singapore's vision of the pirate fantasy while looking very closely at the feedback we've received on our forums and social channels. That continued feedback is vital - we want to build a community that shares the same excitement we have for Skull and Bones.'
Despite the delay, Skull and Bones will be shown off at E3 next month, so expect more details to drop soon. The game is currently in development for PlayStation 4, PC, and Xbox One.