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Silent Hill 2 Remake is an incredible return to Team Silent’s beloved 2001 survival horror game, and a game with a title that was met with overwhelming skepticism. Developed by Polish studio Bloober Team, many gamers (myself included) were worried the remake would be a poor adaptation of the original.
Silent Hill 2 Remake devs felt the pressure of fans
Following the release of the remake, fans now want Bloober Team on more Silent Hill games. At the time of writing, the studio is working on a remake of the original game, which has apparently been in development for three years, as well as its own original horror IP Chronos: The New Dawn.
Speaking to PC Gamer, Chronos game director Jacek Zięba explained that the studio is “starting to stop feeling like underdogs all the time” following the release of its remake, but “the Silent Hill era wasn’t so easy in the eyes of the public”.
“There were a lot of voices: ‘Oh no, Bloober is doing this. They will destroy that.’ It was very tough for the whole company to stick to our guns and put all our heart into that thing, even if most people don’t want it,” he continued. “We proved people wrong, so that’s nice.”
Bloober’s work on Silent Hill 2 Remake wasn’t well-backed by marketing early on either. While closer to launch the game received some great trailers, one early gameplay trailer made by Konami pitched the game as more action-focused than the game ended up being.
Nevertheless, Bloober Team did prove people wrong, myself included. While the team’s previous games were good-to-very-good, Silent Hill 2 was such an iconic piece of video game art that it was hard to imagine anyone doing it right. Now, Bloober Team is in a better place, but the team is still striving to continue improving.
“We’re in a different moment,” Zięba explaiend. “I think we’re riding the wave of people being intrigued, and we need to deliver. We know we need to deliver. We put our hearts into all our games, and we do whatever we can to make it the best.”
“Every time you publish a game, you learn, and then you change, you evolve,” added writer Grzegorz Like. “You try to be better. I swear to god, we want to be better—even after Silent Hill,” he said. “People were like ‘this is perfection!’ This is not perfection.”