Shorter dev cycle for LA Noire sequel

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LA Noire was in development for approximately seven years, but Team Bondi boss Brendan McNamara believes a second LA Noire game would take considerably less time to create.

“Obviously the Motion Scan technology for capturing actors works and exists and other video game people are using that today, so that’s there and available and quick,” Team Bondi boss Brendan McNamara told GamerLive.tv.

“We developed a lot of tools to make this kind of game, so I think that part of it will be shorter. The writing part you can’t really make any shorter. You can make it shorter than five years, but we’ve also now started working on technology for fully body capture,” said McNamara. “We’ll be able to drop that performance in a video game, which will be pretty amazing.

“All the lies and misdirection means that we have to map out many routes and a very large script to cover all of the different directions a player can go in the game. That means the script by its nature is three times as long because you have these different avenues and there are a lot of logical problems to that, as well.”

We thought LA Noire was stunning. See why in our LA Noire review.

A sequel to LA Noire hasn’t been confirmed, but given the early success it seems likely Rockstar will want more from the period crime drama. Thankfully any such project is likely to come around much quicker next time.

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L.A. Noire

  • Platform(s): Nintendo Switch, PC, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
  • Genre(s): Action, Adventure, Shooter, Third Person
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