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Speaking to journalists at a E3 event, Ubisoft Montrael level design director Falko Poiker confirmed that, despite Assassin’s Creed: Revelations featuring a free-form mission structure, the ornate secret locations would be returning to the third game in the series’ Ezio trilogy.
Assassin’s Creed: Brotherhood featured six optional secret locations – the Lairs of Romulus – that required a greater proficiency of free running and puzzle solving than was seen elsewhere in the game.
Poiker confirmed the new mission structure was influenced by those seen in Red Dead Redemption, but added that Assassin’s Creed: Revelations would feature “some side-missions that are more intricate. You’ll come across them and it will lead to a series of events.”
But will this focus on free-form side missions make it more difficult to 100% the game – one of the most satisfying parts of previous Assassin’s Creed games? “It’s hard to say. That’s something that I’m going to have to work on, because I too like to finish the game. I’m a 100% kind of guy.”
While the more rigid side missions, such as the returning secret locations, will be easy to trigger by the player it’s obvious the looser structure of other side missions, called city events by the developer, is going to have to be considered before the game is released. “The city events – the colour events – those we’re going to have to find a way to give the player a way to do them.”
In Revelations, Ezio treks from Italy to Constantinople in the search of secret seals to relive the memories of former series protagonist Altair. Where is our modern-day hero Desmond during all this? Trapped in a coma, fighting for his life in a dark corner of the Animus. As you do.
The game will feature over 300 combinations of bombs for the player to use in creative ways, as well as a new hookblade to allow speedy traversal of the city thanks to handy ziplines.
Assassin’s Creed: Revelations will be released for Xbox 360, PS3, and PC on November 15.