New Painkiller late this year

New Painkiller late this year
James Orry Updated on by

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JoWooD Production and DreamCatcher Games have announced they have signed Homegrown Games, a small independent Austrian developer, to develop Painkiller: Resurrection, the next chapter in the action-focussed Painkiller brand.

William ‘Wild Bill’ Sherman, an ex CIA Agent and specialist for dangerous missions in the Black Ops Special Unit has a big problem: during his last job, he managed to not only kill the head of an illegal drug operation and a slew of innocent civilians, but himself in a fatal mistake. Trapped in a hostile place between heaven and hell, his soul flickers between the millions of faceless infidels and good and evil forces start to use Wild Bill for their own needs.

The development of Painkiller: Resurrection is based on the technology of the Painkiller engine, but with several graphical enhancements, including improved shadows, a higher texture resolution, moveable light sources, post processing, motion blur and ambient occlusion. Additionally, the game will feature a cooperative multiplayer campaign mode.

“Despite its age, the Painkiller engine is still amazing. It keeps consistently high frame rates even with reflections, occlusion, blur and HDR effects, much more than 600,000 polygons (just for the basic architecture), on maximum resolution and with dynamic shadow producing light sources,” said Johann Ertl, Head of Development at Homegrown Games. “We’ve established a strong international team made up of Homegrown Games employees and gaming guys from the community. The current task in our development cycle is the campaign with new levels, new monsters, new bosses and a new story, all in typical Painkiller style.”

Painkiller: Resurrection is scheduled for release in Q4 2009.