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Ezio, now in his fifties, is searching for seals in Assassin’s Creed: Revelations so that he can relive the memories of his ancestor and former protagonist Altair, much like how Desmond uses the animus in the present day to relive Ezio’s life in the sixteenth century.
The information comes from the latest issue of Game Informer via a post on NeoGAF.
Desmond’s sequences in present-day, however, are described as “narrative-fuelled puzzle sequences.” By doing this our Desmond will re-integrate the splintered layers of his subconscious, which sounds painful.
The game, set mostly in Constantinople, is split into four “huge” districts: Constantin, Beyazid, Imperial, and Galata. Players will also visit Cappadocia.
In order to make navigation easier, Ubisoft is implementing a new item called the ‘hookblade’ which will allow Ezio travel across zip lines and increase his movement speed roughly 30 percent over previous games. The hookblade can also be used in combat to pull enemies in for combos.
Ezio has also discovered a penchant for making his own bombs, and over 300 combinations of explosive will be available.
Elsewhere, the series’ previous Eagle Vision has been replaced with a rejazzled Eagle Sense, which fulfils much of the same purpose but now allows Ezio to track where targets have been and are going – probably so he can get ahead of them and pop a cheeky bomb down.
Brotherhood’s Borgia Towers mechanic has been renovated into something called Assassin’s Den’s; these are scattered around the city and have to be claimed from the Templars. Once obtained these dens can be renovated to boost the nearby area and need to be held when counter-attacked. If a master assassin (the level cap on your assassin colleagues has been increased from level 10 to 15) is installed in the den then the building will never be counter-attacked.
Side missions have been done away with, replaced instead with random encounters – such as a shop owner being robbed or a little girl asking for help.
Multiplayer is also returning with a heavier focus on narrative, as well as allowing you to create guilds and customise the appearance of your character.
More information on Assassin’s Creed: Revelations is expected at E3. Assassin’s Creed: Brotherhood, which was produced under a similar development structure and time window, received a whopping 9/10 from VideoGamer.com.
Assassin’s Creed: Revelations is due to be released on 360, PS3, and PC this November.
I will honestly be stunned if the PC version actually manages to make it out for November.