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Peter Molyneux, creator of the original Dungeon Keeper at Bullfrog Productions, has expressed his disappointment in EA’s mobile revamp of the classic IP.
The game has been criticised for its reliance on in-game purchases, or forced waiting times, and Molyneux agrees.
“I felt myself turning round saying, ‘What? This is ridiculous. I just want to make a dungeon. I don’t want to schedule it on my alarm clock for six days to come back for a block to be chipped,'” Molyneux told the BBC.
However, the acclaimed game creator does believe some of the criticisms come from fans who simply wanted an updated version of the 1997 title.
“I don’t think they got it quite right, the balance between keeping it familiar to the fans that were out there but fresh enough and understandable enough for this much bigger mobile audience,” he explained.
EA has previously defended the game with a spokesperson stating: “We specifically built Dungeon Keeper around typical mobile play patterns – that is, checking in a few minutes here and there throughout the day.
“This way of playing, we’ve found, allows fans to naturally progress through the game as a free player.”
The spokesperson concluded: “We believe we’ve designed an experience wherein players don’t have to spend money if they don’t want to.”
For more on Dungeon Keeper check out Pete Worth’s thoughts on the title.