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The Legend of Zelda for Wii U will be an “open world” experience, but its creator Shigeru Miyamoto isn’t really comfortable using the term, he revealed during the 74th Annual General Meeting of Shareholders.
“We are now developing the next title for the orthodox The Legend of Zelda series for Wii U, and that it will be an ‘open world,’ as announced at E3,” he explained. “I prefer not to use the generally used term ‘open world’ when developing software, but we used this term in order to make it easier for consumers to understand.”
He went on to explain what the open world tag means for the game.
“This term means that there is a large world in which players can do numerous things daily. In the traditional The Legend of Zelda series, the player would play one dungeon at a time. For example, if there are eight dungeons, at the fourth dungeon, some players may think, “I’m already halfway through the game,” while other players may think, “I still have half of the game to play.” We are trying to gradually break down such mechanism and develop a game style in which you can enjoy The Legend of Zelda freely in a vast world, whenever you find the time to do so.”
True open world or not, the game’s trailer at E3 sure looked good.
Source: nintendo.co.jp
The Legend of Zelda: Breath of the Wild
- Platform(s): Nintendo Switch, Wii U
- Genre(s): Action, Adventure, RPG