Metal Gear Solid Delta performance is rough on PS5, but PS5 Pro users suffer even worse

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Metal Gear Solid Delta: Snake Eater has launched to critical acclaim, but the game is not without issue. For our review, we played through the game on PC where the biggest issue was a 60fps cap that didn’t annoy us too much. 

Unfortunately, on PlayStation 5, there’s a different story with the game’s performance failing to hit acceptable levels in its performance mode. Even worse, the game runs slower than a base PS5 on PS5 Pro.  

Metal Gear Solid Delta performance isn’t great 

While reported by a number of outlets, the technical analysts at Digital Foundry have provided hard evidence of the level of performance on PlayStation 5 and PlayStation 5 Pro. At the time of writing, review copies have not been provided for Xbox Series S versions of the game which may run even worse. 

According to the analysts, the PlayStation 5 version of the game regularly bounces “between 40 to 60fps” on the base console in the 60fps performance mode. However, when diving underwater, the frame rate can even drop down to 30fps. 

On PlayStation 5 Pro, players don’t have access to the same performance toggles as the base system. There’s no option to lock to framerate to 30fps or a smoother 40fps – which would be a great option for those with 120fps screens – but the performance target is mostly missed. 

With higher quality shadows, foliage and level of detail on the PS5 Pro, even PlayStation’s higher-powered console fails to hit 60fps. In fact, sometimes the game runs even worse on the Pro machine than its cheaper counterpart. 

“The other surprise is that PS5 Pro’s frame rate in actual gameplay is on average lower than base PS5’s performance mode,” explained Digital Foundry. “The initial landing area immediately shows dips under 60, for example, whereas there are none on base PS5, and the divide only widens from that point.”

In one heavy scenario, the original PS5 model offers a 7fps advantage over PS5 Pro despite its lower power. Even more annoying, there’s no way to simply boot up the base PS5 version of the game on Pro to experience a better level of performance. 

There’s also the addition of PSSR on the PS5 Pro version of the game instead of the upscaling solution used in the normal PS5 version. While the technology is great in some games – and is set to improve in the future – it actually results in a blurrier look in Metal Gear Solid Delta: Snake Eater. While you are technically getting better graphics, they’re blurred, and the performance is somehow worse.    

This isn’t the end of Metal Gear Solid Delta: Snake Eater. Konami is adding a brand-new Fox Hunt multiplayer mode to the game after launch which will hopefully come with some much-needed performance improvements. 

About the Author

Lewis White

Lewis White is a veteran games journalist with a decade of experience writing news, reviews, features and investigative pieces about game development with a focus on Halo and Xbox.