Evolution has called for players to try DriveClub before criticising its 30fps cap, claiming that it's placed a significant effort on making sure the game doesn't drop frames or suffer noticeable input lag - something "even some of the games running at 60fps can't guarantee".
"I can see why players assume that a higher frame rate means better quality, because in pretty much every other technical statistic the higher numbers directly translate to better performance and more detail," game director Paul Rustchynsky told Red Bull. "With high frame rates though, you've got to sacrifice a lot of detail, and ultimately we're really satisfied that we've got a great balance of a racing game that looks stunning and plays beautifully.
"The real acid test for us was when we let thousands of gamers play our demo at E3 in Los Angeles this year, because everyone who cares about frame rate came away surprised and pleased with how fluid and responsive it feels when you're driving."
Some fans were disappointed by Evolution's decision to limit the game to 30fps, particularly after the developer said it was targeting 60fps last year.
But Rustchynsky says that he would "encourage any sceptics to give it a go, because we've spent a lot of time and effort making sure that the game never drops a frame and that your inputs have no noticeable input latency, which even some of the games running at 60fps can't guarantee."
DriveClub launches on PS4 this October.