Guild Wars dev: Consoles don’t have much room for MMOs

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Technical issues and traditional subscription fees are making it “tough” to bring MMOs to console, according to the lead designer of Guild Wars 2.

Speaking to VideoGamer.com in Hamburg, Eric Flannum addressed the difficulty of bringing the genre to the Xbox and PS3, stating: “It’s tough because the business model on consoles is difficult, and [because of] memory issues – MMOs tend to be huge and consoles tend to not have that much room. And so there’s a lot of technical problems basically. But I think someone will come and overcome those things.”

In response to whether a game without a monthly subscription fee would be easier to bring to the console space, he said: “Potentially, yeah.”

Guild Wars 2 will maintain the micro-transactional model it adopted when the original title was first released.

Interestingly, Microsoft is believed to be working on a micro-transaction system for the Xbox 360, potentially opening up the platform to the growing breed of free-to-play MMOs such as Guild Wars 2.

About the Author

Guild Wars 2

  • Platform(s): macOS, PC
  • Genre(s): Adventure, Fantasy, Massively Multiplayer, Massively Multiplayer Online, RPG
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