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Glitch, the free-to-play browser MMO whose studio team includes Katamari Damacy creator Keita Takahashi, has been ‘unlaunched’.
Two months since its initial release, the Game’s CEO Stewart Butterfield has stated studio Tiny Speck will pull Glitch back into beta in order to make major changes.
“There are two obvious and huge improvements we need to make: the first is to make the early game reveal itself more easily to new players so they can get into the fun faster.
“The second and larger task is to give those players who have gotten over that initial hump and fallen in love with the game – spending dozens or even hundreds of hours playing – the creative tools that they need to change the world in more tangible ways: building whole new locations themselves, designing new buildings, setting up resource flows and forming flexible organizations to create bigger things together.”
Butterfield added “making radical changes to core game mechanics is something that’s a lot harder to do while the front doors are open”.
Tiny Speck has yet to specify how long the game will stay in beta.
We had the chance to interview Tiny Speck at launch – click here to check it out.