Gears of War development ready to “leverage Project Scorpio to its fullest”

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Gears of War 4 studio The Coalition is ready to get the most out of Xbox One Project Scorpio when it launches holiday 2017, technical director Mike Rayner has told Digital Foundry.

“For Gears development, we are in a really good position to leverage Project Scorpio to its fullest while continuing a no-compromise approach for all platforms we currently ship the game on,” said Raynor when asked about Scorpio. “We have invested in scalable features in our engine to support a broad range of GPUs and performance profiles for PC and Console. We have authored our content at 4K, which allows us to show higher resolutions with increased source content detail on the highest end GPUs.”

He added: “As a developer I find it very attractive having a universal platform to target and optimise our game across multiple Windows Devices: Xbox One, Xbox One S, Project Scorpio, and Windows 10. With the universal platform, we can do this in a manner that allows everyone to play together over Xbox Live without compromising our ability to push each device to its full potential while leaving none of our fans behind, no matter what device they play on.”

One of the enhancements to the PC Windows 10 version of Gears of War 4 is 4K texture resolution across much of the game, something we’d hope would be utilised in the inevitable Scorpio version.

Rayner also addressed comments made by studio head Rod Fergusson that the imminent Xbox One S has a slight performance advantage.

“We render our game at 1080p with some extra computation to support HDR and hardware scaling to 4K resolution if enabled,” he explained. “The Xbox One S allows us to add support for HDR and hardware scaled 4K output without additional demand on our game or compromising performance in any way.”

Gears of War 4 releases on Xbox One and Windows 10 PC on October 11. Pre-order the game now(?)

Source: Digital Foundry

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Gears of War 4

  • Platform(s): PC, Xbox One, Xbox Series S/X
  • Genre(s): Action, Shooter, Third Person
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