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Naughty Dog is looking to fix the Uncharted 3 aiming issues reported by users, and has invited users of gaming forum NeoGAF to visit their Santa Monica studio and test out a revamped control mechanic.
The developer initially rejected criticism of Uncharted 3’s new controls, instead releasing a blog post detailing the differences. “Guns fire in a completely different way in Uncharted 2” said game director Justin Richmond.
After meeting with two members from NeoGAF, Naughty Dog community manager Arne Meyer said to “stay tuned” for more updates and described the event as “really fruitful”.
One of the NeoGAF forum members invited to Naughty Dog, CartridgeBlower, wrote up some of his impressions of the tweaked controls. “I sat down and played with a couple tweaked versions of the new controls, and they were definitely more in line with the MP and UC2. They seem to have fixed much of the dead zone problems, and are adjusting the sensitivity so you can go even higher than what 100% is now.”
Fellow NeoGAF user AwesomeSauce also detailed his experience of the changes. “[Richmond] had us play a level with the old controls, and replay it with the new controls. To be honest, the new controls did fix a lot of issues, but the big issue we agreed on was that the aim assist was too ‘sticky’ and it caused a lot of the weird issues that we’re complaining about. I felt that they still need to tune the precise movement while aiming even with the new controls as slightly aiming the analog stick would still cause weird acceleration issues that had you misjudge your shot.”
Last night Naughty Dog released the 1.01 patch for Uncharted 3, which included a solitary fix – “Fixed an issue so that 3D works properly on all Sony SimulView 3D TVs”.
This reminds me of the control debacle that sprung up when Killzone 2 was released. I didn’t have many problems with aiming when I played the game, but I can certainly see how the controls are causing big problems in multiplayer – a part of the game which I didn’t rate particularly highly to begin with.