Former BioShock devs announce City of Brass, an FPS roguelite with permadeath

Former BioShock devs announce City of Brass, an FPS roguelite with permadeath
Chris Hallam Updated on by

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Uppercut Games, a studio formed by former devs from Irrational Games, has announced a new game. City of Brass is an Arabian-themed, procedurally-generated first-person rogue-lite, with permadeath and eternal replayability. Now breathe.

City of Brass has the protagonist, a daring thief, ‘armed with scimitar and a whip that can grab, trip, disarm, stun or shatter as well as swing, players will lash and slash, trick and trap their way’ through an ‘Arabian Nights-themed metropolis’. It’s all like Sinbad on an acid trip, and that’s not necessarily a bad thing. City of Brass is designed towards ‘eternal replayability, designed to encourage combinative gameplay’.

‘You’ll perish in the City of Brass – often, and quite horribly – but as your skills improve and you discover new ways to cheat death, you’ll return to fight another day’, provided of course you don’t mind replaying sections over-and-over. It all sounds quite macabre, yet oddly colourful, in a strange sort of way. From the teaser and short gameplay trailer, it’s clear that games like BioShock and Tribes have influenced City of Brass. It’ll be quite interesting to see how this turns out.

Uppercut Games was founded in 2011 by Ed Orman, Andrew James and Ryan Lancaster, who have worked on the likes of BioShock, XCOM and Tribes Vengeance. Its most recent release was the narrative exploration game Submerged, which came out in 2015.

City of Brass will be released for PC on Steam in late 2017, with versions coming to the PlayStation 4 and Xbox One in 2018.